Re: Is anybody using CgFX?
Ignacio Castaño <[email protected]> Sun, 2 Oct 2005 17:24:43 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Organization | NVIDIA |
| Message-ID | <[email protected]> |
On Sunday 02 October 2005 08:59 am, Noel Llopis wrote: > We've been trying to use CgFX with OpenGL and it simply doesn't feel like > it's usable. The lack of documentation, not being able to compile effects > offline, lack of good error reporting, and bugs in general render it almost > useless. > > Am I missing something? As much as I hate to say this, HLSL and DirectX > seem like a much better way to go for PC development. > > Is anybody using CgFx at all in their development? We are using CgFX on FX Composer 2 and NVSG, so it's definitely usable, but your needs might be different from ours, so I'd recommend (and encourage) you to report us the problems that you have found. Documentation is obviously lacking, but we are currently working on that and it will hopefully be more complete for Cg 1.5. In the meantime we are here to help, so feel free to send me any question and I'll do my best to explain it. Offline compilation is on our radar, but I think it has not been requested by any developer. If more people request it, it will be prioritized. I'm not aware of any problem in the error reporting mechanism, so please, report us your findings. I know there are still many problems remaining, but CgFX is in better shape now than ever and it's getting better. If you are a registered developer, we can give you access to the latest builds to try the latest fixes. Hope that helps! -- Ignacio Castaño [email protected] ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7