Re: FreeType

Andras Balogh <[email protected]> Wed, 4 Jan 2006 21:11:53 -0700
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
> I think that the issues you are seen could be related to the
> freetype autohinter. I got much better looking results with the
> patented bytecode hinter. However, that was some time ago and since
> then I've heard that the autohinter has become much better and
> produces comparable results now.

I have to admit, that I don't truly understand how this subpixel
antialiasing wizardry works (anyone knows some good papers on this
subject?), but if you look at anti-grain geometry:
http://www.antigrain.com it can render some pretty amazing looking
text using freetype, even though it's still not using "ClearType like"
subpixel rendering (ehh, at this point I'm not even sure what is the
correct definition for subpixel rendering..)

Anyways, my biggest problem with ClearType text is that I couldn't yet
figure out a way to apply such text (as stored in a texture) on top of
arbitrary color image, because the edges might use 2/3 or 1/3 pixels..
It's just weird :) Anyone had any success with it?


Andras



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