Re: FreeType

Brian Hook <[email protected]> Thu, 5 Jan 2006 00:05:10 -0500
Newsgroups gmane.games.devel.general
Message-ID <2006150510.795584@GATEWAY>
Upon further research the low quality may just be a side effect of 
using FreeType through SDL_ttf through PyGame.Font.  By the time it 
reaches PyGame.Font 95% of the available features and options aren't 
exposed.  For example, I don't believe there's a way for me to change 
the output to "LCD" instead of the current default grayscale output.  

At this point I'm 95% done with the Windows GDI font renderer 
extension for Python, so I'll stick with it and suffer through crappy 
PyGame.Font rendering when it's not available (or until I get off my 
ass and write the same thing I just did for Windows for FT2 in C).

Brian



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