Re: FreeType
Brian Hook <[email protected]> Thu, 5 Jan 2006 00:05:10 -0500
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <2006150510.795584@GATEWAY> |
Upon further research the low quality may just be a side effect of using FreeType through SDL_ttf through PyGame.Font. By the time it reaches PyGame.Font 95% of the available features and options aren't exposed. For example, I don't believe there's a way for me to change the output to "LCD" instead of the current default grayscale output. At this point I'm 95% done with the Windows GDI font renderer extension for Python, so I'll stick with it and suffer through crappy PyGame.Font rendering when it's not available (or until I get off my ass and write the same thing I just did for Windows for FT2 in C). Brian ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7