Re: scripting via COM?
Andras Balogh <[email protected]> Wed, 25 Jan 2006 21:13:37 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
I forgot to mention, that I'm mainly interested in extending scripting languages, not embedding them. So the entrypoint is in the script, and it just uses the services of the engine to do low level stuff. Andras Wednesday, January 25, 2006, 9:09:45 PM, you wrote: > My biggest annoyance with scripting has always been somehow exporting > my C++ classes and functions to the scripting languages. I know that there > are tools to help with this, but I never really liked any of them. > They are always a pain to setup and use, and the binding is too rigid. > Now, I believe that most decent scripting languages have some kind of > support to easily call into COM objects. So I was thinking: Wouldn't > it be the best to just wrap my engine into a COM object, and then the > scripting language just makes calls into it through COM? This would > also make the binding between the scripting and the engine much more > dynamic. So it would be possible to use the same engine from virtually > any scripting language that can access COM objects. > I'm not terribly experienced in scripting, so it's possible that I'm > missing out on a lot of important issues.. > What are your thoughts on this? > Andras ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557