Re: scripting via COM?
Andras Balogh <[email protected]> Thu, 26 Jan 2006 11:07:45 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
I've heard that you can use COM objects from .NET using some wrapper. My only problem with pure .NET is that not all customers are ready to use it. I would like to have a package that you can use from unmanaged C/C++ as well as from VB, Python, Lua, C#... Also, I definitely want to keep my engine in the unmanaged world. Thanks, Andras Jon Watte wrote: > > If you want to be Microsoft specific (which COM is), then you probably > would do better supporting the CLR (.NET). It is much richer, and > there's a wide variety of languages that run within the CLR. The > development and debugging tools are also top-notch. > > Cheers, > > / h+ > > Andras Balogh wrote: > >> Now, I believe that most decent scripting languages have some kind of >> support to easily call into COM objects. So I was thinking: Wouldn't >> it be the best to just wrap my engine into a COM object, and then the > > ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557