Future trends for commercial game engines

"jakovo _r" <[email protected]> Thu, 24 Aug 2006 19:37:19 -0500
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
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With the more and more complex technology for games has become over time,
the decreasing interest of students/amateurs wanting to get into game
industry to learn DirectX/OpenGL and preferring to use an existing game
engine instead, the increasing popularity and accessibility of TorqueEngine=
,
CrystalSpace, etc among students/amateurs/indies, and big corporate
companies like EA, etc. licensing UnrealEngine3 for their next-gen games...

What are the future trends for commercial game engines? Will there be a tim=
e
were game studios will no longer create their own home-made game engines an=
d
buy existing licenses (as we do today with Maya/3DSM)?  Will there be a day
were it won't be worth for students to learn Dx/Ogl and how to create their
own engine?, and where game development schools will focus on teaching how
to use a specific game engine like UE3 (as there are animation schools toda=
y
to teach Maya/3DSM) and focus their curricula on other areas of game
development not game-engine-related? Can eventually this day come someday?

And if so=85 how soon or how far do you think we are until that day comes?


jakovo

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With the more and more complex technology for games has become over time, t=
he decreasing interest of students/amateurs wanting to get into game indust=
ry to learn DirectX/OpenGL and preferring to use an existing game engine in=
stead, the increasing popularity and accessibility of TorqueEngine, Crystal=
Space, etc among students/amateurs/indies, and big corporate companies like=
 EA, etc. licensing UnrealEngine3 for their next-gen games...=20
<br><br>What are the future trends for commercial game engines? Will there =
be a time were game studios will no longer create their own home-made game =
engines and buy existing licenses (as we do today with Maya/3DSM)?&nbsp; Wi=
ll there be a day were it won't be worth for students to learn Dx/Ogl and h=
ow to create their own engine?, and where game development schools will foc=
us on teaching how to use a specific game engine like UE3 (as there are ani=
mation schools today to teach Maya/3DSM) and focus their curricula on other=
 areas of game development not game-engine-related? Can eventually this day=
 come someday?
<br><br>And if so=85 how soon or how far do you think we are until that day=
 comes?<br><br><br>jakovo<br>

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