Future trends for commercial game engines
"Ing. Jacobo RĂos" <[email protected]> Thu, 24 Aug 2006 20:06:28 -0500
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
--===============0989365802== Content-Type: multipart/alternative; boundary="----=_Part_100846_20127015.1156467988209" ------=_Part_100846_20127015.1156467988209 Content-Type: text/plain; charset=WINDOWS-1252; format=flowed Content-Transfer-Encoding: quoted-printable Content-Disposition: inline With the more and more complex technology for games has become over time, the decreasing interest of students/amateurs wanting to get into game industry to learn DirectX/OpenGL and preferring to use an existing game engine instead, the increasing popularity and accessibility of TorqueEngine= , CrystalSpace, etc among students/amateurs/indies, and big corporate companies like EA, etc. licensing UnrealEngine3 for their next-gen games... What are the future trends for commercial game engines? Will there be a tim= e were game studios will no longer create their own home-made game engines an= d buy existing licenses (as we do today with Maya/3DSM)? Will there be a day were it won't be worth for students to learn Dx/Ogl and how to create their own engine?, and where game development schools will focus on teaching how to use a specific game engine like UE3 (as there are animation schools toda= y to teach Maya/3DSM) and focus their curricula on other areas of game development not game-engine-related? Can eventually this day come someday? And if so=85 how soon or how far do you think we are until that day comes? jakovo ------=_Part_100846_20127015.1156467988209 Content-Type: text/html; charset=WINDOWS-1252 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline With the more and more complex technology for games has become over time, t= he decreasing interest of students/amateurs wanting to get into game indust= ry to learn DirectX/OpenGL and preferring to use an existing game engine in= stead, the increasing popularity and accessibility of TorqueEngine, Crystal= Space, etc among students/amateurs/indies, and big corporate companies like= EA, etc. licensing UnrealEngine3 for their next-gen games...=20 <br><br>What are the future trends for commercial game engines? Will there = be a time were game studios will no longer create their own home-made game = engines and buy existing licenses (as we do today with Maya/3DSM)? Wi= ll there be a day were it won't be worth for students to learn Dx/Ogl and h= ow to create their own engine?, and where game development schools will foc= us on teaching how to use a specific game engine like UE3 (as there are ani= mation schools today to teach Maya/3DSM) and focus their curricula on other= areas of game development not game-engine-related? Can eventually this day= come someday? <br><br>And if so=85 how soon or how far do you think we are until that day= comes?<br><br>jakovo<br> ------=_Part_100846_20127015.1156467988209-- --===============0989365802== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 --===============0989365802== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 --===============0989365802==--