Game data editor
"Ola Olsson" <[email protected]> Sun, 2 Sep 2007 12:07:57 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <002001c7ed94$9319e900$7b00a8c0@study> |
This is a multi-part message in MIME format. --===============1259332942== Content-Type: multipart/alternative; boundary="----=_NextPart_000_001D_01C7ED59.E69B05E0" This is a multi-part message in MIME format. ------=_NextPart_000_001D_01C7ED59.E69B05E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi! It seems that every game I've worked on there is a lot of energy spent = on getting a GUI editor going for designers and others to handle the = input data of the game. Seeing as it is fairly similar stuff most of the = time I was wondering if there are any off-the-shelf products out there = that can do the job? Of course there are those that come with a game = engine, but I'm after stand alone tools or frameworks (unless the tools = associated with a given engine could be used in this way of course). Any pointers? cheers .ola ------=_NextPart_000_001D_01C7ED59.E69B05E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2900.2180" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Hi!</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>It seems that every game I've worked on = there is a=20 lot of energy spent on getting a GUI editor going for designers and = others=20 to handle the input data of the game. Seeing as it is fairly similar = stuff most=20 of the time I was wondering if there are any off-the-shelf products out = there=20 that can do the job? Of course there are those that come with a game = engine, but=20 I'm after stand alone tools or frameworks (unless the tools associated = with a=20 given engine could be used in this way of course).</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Any pointers?</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>cheers</FONT></DIV> <DIV><FONT face=3DArial size=3D2>.ola</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV></BODY></HTML> ------=_NextPart_000_001D_01C7ED59.E69B05E0-- --===============1259332942== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ --===============1259332942== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 --===============1259332942==--