Re: Game data editor

Jon Watte <[email protected]> Sun, 02 Sep 2007 11:04:57 -0700
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
You are talking about building GUI tools for the data editing, right?

I would suggest using a database tool of some sort (such as Access) if 
you need fancy forms. What we do is get away with Excel -- you can 
script and macro it to do all kinds of neat things (pop-ups, etc), and 
exporting to CSV is very simple in the end.

There is also Microsoft InfoPath for workflow data capture and 
management, but I think that's overkill for this requirement.

Cheers,

          / h+


Ola Olsson wrote:
> Hi!
>  
> It seems that every game I've worked on there is a lot of energy spent 
> on getting a GUI editor going for designers and others to handle the 
> input data of the game. Seeing as it is fairly similar stuff most of 
> the time I was wondering if there are any off-the-shelf products out 
> there that can do the job? Of course there are those that come with a 
> game engine, but I'm after stand alone tools or frameworks (unless the 
> tools associated with a given engine could be used in this way of course).
>  
> Any pointers?
>  
> cheers
> .ola
>  
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