Re: Pro-IP bill passed the house: User-created
George Warner <[email protected]> Tue, 27 May 2008 09:45:14 -0700
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <C46188AA.48D62%[email protected]> |
On Tue, 27 May 2008 17:24:13 +0100, "Crosbie Fitch" <[email protected]> wrote: > You say the artist would be better served working on commission for business > companies. All I'm exploring is the same thing, but with the company > disintermediated. So, instead of accepting a commission from one business > company, you accept one from all or any of your audience (which may well > include several business companies that might outbid other members of your > audience). The difference is though, that instead of the company asserting > their copyright over the work, it is neutralised such that anyone who > receives it is free to use it as they wish (a la GPL). So why should a company spend money on a commission when instead they could just wait and get it for free? -- Enjoy, George Warner, Schizophrenic Optimization Scientist Apple Developer Technical Support (DTS) ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557