Re: Pro-IP bill passed the house: User-created conte nt providers, beware!

"Crosbie Fitch" <[email protected]> Tue, 27 May 2008 17:24:13 +0100
Newsgroups gmane.games.devel.general
Message-ID <4B34C0087F3E0545B87DBA6180CB6F700A9DB7@sir-hewlett.internal.cyberspaceengineers.org>
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No need to apologise for being blunt. It's good to get to the point rather
than skirt the issues to avoid hurting people's feelings (this is
gamdevlists, not Facebook).
 
I may be hopelessly unclear, but I am trying to implement mechanisms that
allow artists to be compensated for their labour.
 
However, after the artist has been equitably compensated, their labour can
then be exploited by anyone else - royalty free.
 
If you have difficulty with the idea that it could be possible for someone,
having been equitably compensated, to permit others to use and build upon
their work royalty free, you should check out the world of Free Software,
GPL, GNU/Linux, etc.
 
Incidentally, someone has implemented the Digital Art Auction, i.e.
http://www.propagateltd.com <http://www.propagateltd.com>   so this could
well be the eBay for digital art. Life's too short to worry about being a
pioneer.
 
You say the artist would be better served working on commission for business
companies. All I'm exploring is the same thing, but with the company
disintermediated. So, instead of accepting a commission from one business
company, you accept one from all or any of your audience (which may well
include several business companies that might outbid other members of your
audience). The difference is though, that instead of the company asserting
their copyright over the work, it is neutralised such that anyone who
receives it is free to use it as they wish (a la GPL).
 
 



  _____  

From: Bob [mailto:[email protected]] 
Sent: Tuesday, 27 May 2008 4:29pm
To: [email protected]
Subject: Re: [GD-General] Pro-IP bill passed the house: User-created conte
nt providers, beware!


Sorry to be blunt, but your storefront doesn't solve any problem. Certainly,
you may create the eBay of artwork, centralizing commerce (you would not be
much of a pioneer in that field now), but without copyright protection one
sale is enough to completely devalue the work. The artist would be better
served working on commission for business companies, where they still only
make one sale, but themselves determine (often through bidding) the value of
their work.
 
The problem is not how to charge for a work of art. Nor even how to keep
people from copying a work that is on the internet for private use. It is,
rather, how to avoid having your labour (and I do mean labour, as any 3d
artist can tell you that a decent model represents often hundreds of hours
of eye-straining, wrist-damaging work), exploited for the profit of others
without compensation.
 
 


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<BODY bgColor=#ffffff>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008>No need to apologise for being blunt. It's good to get 
to the point rather than skirt the issues to avoid hurting people's feelings 
(this is gamdevlists, not Facebook).</SPAN></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008></SPAN></FONT>&nbsp;</DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008>I may be hopelessly unclear, but I am trying to 
implement mechanisms that allow artists to be compensated for their 
labour.</SPAN></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008></SPAN></FONT>&nbsp;</DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008>However, after the artist has been equitably 
compensated, their labour can then be exploited by anyone else - royalty 
free.</SPAN></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008></SPAN></FONT>&nbsp;</DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008>If you have difficulty with the idea that it could be 
possible for someone, having been equitably compensated, to permit others to use 
and build upon their work royalty free, you should check out the world of Free 
Software, GPL, GNU/Linux, etc.</SPAN></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008></SPAN></FONT><FONT face=Arial color=#0000ff 
size=2><SPAN class=331205715-27052008></SPAN></FONT>&nbsp;</DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008>Incidentally, someone has implemented the Digital Art 
Auction, i.e. <A 
href="http://www.propagateltd.com">http://www.propagateltd.com</A>&nbsp; so this 
could well be the eBay for digital art. Life's too short to worry about being a 
pioneer.</SPAN></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008></SPAN></FONT>&nbsp;</DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008>You say the artist would be better served working on 
commission for business companies. All I'm&nbsp;exploring is the same thing, but 
with the company disintermediated. So, instead of accepting a commission 
from&nbsp;one business company, you accept one from all or any of 
your&nbsp;audience (which may well include several business companies that might 
outbid other members of your audience). The difference is though, that instead 
of the company asserting their copyright over the work, it is neutralised such 
that anyone who receives it is free to use it as they wish (a 
la&nbsp;GPL).</SPAN></FONT></DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008></SPAN></FONT>&nbsp;</DIV>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN 
class=331205715-27052008></SPAN></FONT>&nbsp;</DIV><FONT face=Arial 
color=#0000ff size=2></FONT><FONT face=Arial color=#0000ff size=2></FONT><BR>
<BLOCKQUOTE dir=ltr 
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px">
  <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
  <HR tabIndex=-1>
  <FONT face=Tahoma size=2><B>From:</B> Bob [mailto:[email protected]] 
  <BR><B>Sent:</B> Tuesday, 27 May 2008 4:29pm<BR><B>To:</B> 
  [email protected]<BR><B>Subject:</B> Re: [GD-General] 
  Pro-IP bill passed the house: User-created conte nt providers, 
  beware!<BR></FONT><BR></DIV>
  <DIV></DIV>
  <DIV><FONT face=Arial size=2>Sorry to be blunt, but your storefront doesn't 
  solve any problem. Certainly, you may create the eBay of artwork, centralizing 
  commerce (you would not be much of a pioneer in that field now), but without 
  copyright protection one sale is enough to completely devalue the work. The 
  artist would be better served working on commission for business companies, 
  where they still only make one sale, but themselves determine (often through 
  bidding) the value of their work.</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial size=2>The problem is not how to charge for a work of 
  art. Nor even how to keep people from copying a work that is on the internet 
  for private use. It is, rather, how to avoid having your labour (and I do 
  mean<EM> labour</EM>, as any 3d artist can tell you that a decent model 
  represents often hundreds of hours of eye-straining, wrist-damaging 
  <STRONG><EM>work)</EM></STRONG>,&nbsp;exploited&nbsp;for the profit 
  of&nbsp;others without compensation.</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face=Arial color=#0000ff 
size=2></FONT>&nbsp;</DIV></BLOCKQUOTE></BODY></HTML>

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