Re: Sliding port NATs

Jason Morales <[email protected]> Tue, 09 Dec 2008 19:38:28 -0800
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
We still have code to handle that in our engine, but I can't say for 
sure that it's still necessary, we never tried removing it to see if it 
generated complaints.  We've had a fix in place ever since we first 
encountered it around 2002.

-Jason

Alen Ladavac wrote:
> Hi,
>
> Does anyone know if the issue with "moving UDP port" NATs is still
> actual? Or was that just an old driver problem back then (about 7
> years ago)?
>
> I'm refering to the case where UDP traffic coming from a client to the
> server through the client's NAT would be remapped to exit from a
> different UDP port on the NAT every few minutes. We carry the old
> workaround for that in our code and I'm wondering if it would be safe
> to remove that.
>
> Anyone else still uses that?
>
> Thanks,
> Alen
>   


------------------------------------------------------------------------------
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you.  Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557