Re: adding more aff flags
"Valnir" <[email protected]> Thu, 12 May 2005 11:17:04 -0400
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
I would have to agree with Richard on the going to unlimited bits option. I added AFF2 to our mud in the last major re-work, and I am thinking about going to unlimited bits instead (wish I would have then). I had more headaches getting it right. I haven't run out of AFF2 yet, but it's just a pain to keep track between then, and then you have to check for affected by TWICE. - Valnir ----- Original Message ----- From: "Brittany Dannenberg" <[email protected]> To: <[email protected]>; <[email protected]> Sent: Wednesday, May 11, 2005 11:47 PM Subject: adding more aff flags > Hiya, > > I guess adding these types of flags are harder than I > thought. I ran out of AFF flags for spells so I added > in AFF2, but there seems to be a bunch of problems > with doing this. First, because I haven't finished > this - spells are overlapping. I have AFF2_SLOW (A), > and AFF_BLINDNESS (A), cast slow, I get blind. The > fact that IS_AFFECTED only looks at aff is one of the > problems, and a few other things. I'm really not the > best programmer, so I don't really know what to do > from here. I added a long aff2; under the long aff; in > race_type in merc.h and that's about it. If anyone has > ever run into this problem before and could get me on > my way that would be wonderful. Thanks a bunch. > > Brittany. > > > > Yahoo! Mail > Stay connected, organized, and protected. Take the tour: > http://tour.mail.yahoo.com/mailtour.html > > -- > ROM mailing list > [email protected] > Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom