web-based mud client

"Michael Barton" <[email protected]> Sun, 26 Mar 2006 00:11:41 -0600
Newsgroups gmane.games.devel.mud.rom
Message-ID <[email protected]>
This blog post about Google's web-based instant messaging is making the rounds:
http://alex.dojotoolkit.org/?p=538

So here's my thinking... If I can open up a second port on my mud and
run a simple HTTP server on it (lots of people have done this
already), I can pretty easily hack write_to_descriptor to send
information to a persistent HTTP connection.  In fact, it'll
practically be a regular mud connection except color codes and
newlines and stuff will be parsed into their equivalent HTML (fairly
straight-forward modification of the color code).  And interpret will
be called from an HTTP post.  Then some javascript coding, and I can
have a web-based mud client.

--Palrich.
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