web-based mud client
"Michael Barton" <[email protected]> Sun, 26 Mar 2006 00:11:41 -0600
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
This blog post about Google's web-based instant messaging is making the rounds: http://alex.dojotoolkit.org/?p=538 So here's my thinking... If I can open up a second port on my mud and run a simple HTTP server on it (lots of people have done this already), I can pretty easily hack write_to_descriptor to send information to a persistent HTTP connection. In fact, it'll practically be a regular mud connection except color codes and newlines and stuff will be parsed into their equivalent HTML (fairly straight-forward modification of the color code). And interpret will be called from an HTTP post. Then some javascript coding, and I can have a web-based mud client. --Palrich. -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom