Re: web-based mud client
"Michael Barton" <[email protected]> Tue, 28 Mar 2006 14:30:28 -0600
| Newsgroups | gmane.games.devel.mud.rom |
|---|---|
| Message-ID | <[email protected]> |
I downloaded a copy of QuickMUD this morning and hacked a quick and dirty HTTP server into it, altered it to output HTML colors, then wrote a simple client in html and javascript. It actually works pretty well, other than commands lag a bit (since each command has to make a new HTTP connection). Screenshot - playing the mud from FireFox: http://www.divineblood.org/images/mudhtml.png --Palrich. On 3/26/06, Michael Barton <[email protected]> wrote: > This blog post about Google's web-based instant messaging is making the rounds: > http://alex.dojotoolkit.org/?p=538 > > So here's my thinking... If I can open up a second port on my mud and > run a simple HTTP server on it (lots of people have done this > already), I can pretty easily hack write_to_descriptor to send > information to a persistent HTTP connection. In fact, it'll > practically be a regular mud connection except color codes and > newlines and stuff will be parsed into their equivalent HTML (fairly > straight-forward modification of the color code). And interpret will > be called from an HTTP post. Then some javascript coding, and I can > have a web-based mud client. > > --Palrich. > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom