EXT_multi_draw_arrays vs. degenerates...

"Kevin Bray" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hello all,

I'm curious about what is faster... having triangle strips stitched together 
with degenerates or using EXT_multi_draw_arrays to render multiple strips?  
The only disadvantage of EXT_multi_draw_arrays I can see is losing the 
ability to specify a min and max index used (DrawRangeElements), but I can't 
see how that would matter as it seems that those would be used for software 
T&L optimization rather than one implemented in hardware (although I could 
very well be wrong on this).

An obvious drawback of degenerates is wasting post T&L vertex cache, 
however, what about EXT_multi_draw_arrays?  I assume the driver is simply 
sending multiple draw commands to the card?

In summation, which method delivers the best overall performance?

Kevin


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Author: Kevin Bray
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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