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gmane.games.devel.opengl
gmane.games.devel.opengl
3914 articles on record, showing the most recent 50.
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Fri, 15 May 2009 05:15:01 -0800
"Dominic Curran" <
[email protected]
> • #3940
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Fri, 01 May 2009 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3939
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Wed, 15 Apr 2009 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3938
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Wed, 01 Apr 2009 05:15:28 -0800
"Dominic Curran" <
[email protected]
> • #3937
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sun, 15 Mar 2009 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3936
Re: WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sun, 01 Mar 2009 17:30:35 -0800
Philip Bai <
[email protected]
> • #3935
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sun, 01 Mar 2009 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3934
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sun, 15 Feb 2009 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3933
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sun, 01 Feb 2009 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3932
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Thu, 15 Jan 2009 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3931
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Thu, 01 Jan 2009 05:15:01 -0800
"Dominic Curran" <
[email protected]
> • #3930
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Mon, 15 Dec 2008 05:15:03 -0800
"Dominic Curran" <
[email protected]
> • #3929
Re: Weird shader behavior: discard in one shader causes gl_Normal to be 0 in another
Thu, 11 Dec 2008 07:05:26 -0800
"Peter Dobrev" <
[email protected]
> • #3928
Weird shader behavior: discard in one shader causes gl_Normal to be 0 in another
Thu, 11 Dec 2008 04:00:35 -0800
"Peter Dobrev" <
[email protected]
> • #3927
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Mon, 01 Dec 2008 05:15:01 -0800
"Dominic Curran" <
[email protected]
> • #3926
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sat, 15 Nov 2008 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3925
Re: OpenGL 3.0
Fri, 07 Nov 2008 10:00:34 -0800
"Jon Mayo" <
[email protected]
> • #3924
Re: OpenGL 3.0
Fri, 07 Nov 2008 09:15:24 -0800
Christian Heckl <
[email protected]
> • #3923
Re: OpenGL 3.0
Fri, 07 Nov 2008 08:50:35 -0800
Gernot Ziegler <
[email protected]
> • #3922
Re: OpenGL 3.0
Fri, 07 Nov 2008 08:35:25 -0800
"Dan Partelly" <
[email protected]
> • #3921
Re: OpenGL 3.0
Fri, 07 Nov 2008 07:25:27 -0800
Filip Joelsson <
[email protected]
> • #3920
Re: OpenGL 3.0
Fri, 07 Nov 2008 06:50:42 -0800
"Pablo de Heras Ciechomski" <
[email protected]
> • #3919
Re: OpenGL 3.0
Fri, 07 Nov 2008 06:50:36 -0800
"Raymond Barbiero" <
[email protected]
> • #3918
Re: OpenGL 3.0
Fri, 07 Nov 2008 06:45:27 -0800
"Raymond Barbiero" <
[email protected]
> • #3917
Re: OpenGL 3.0
Fri, 07 Nov 2008 06:15:25 -0800
"Dan Partelly" <
[email protected]
> • #3916
Re: OpenGL 3.0
Fri, 07 Nov 2008 03:25:25 -0800
Filip Joelsson <
[email protected]
> • #3915
Re: OpenGL 3.0
Fri, 07 Nov 2008 02:10:34 -0800
"Dan Partelly" <
[email protected]
> • #3914
Re: OpenGL 3.0
Fri, 07 Nov 2008 01:25:25 -0800
Filip Joelsson <
[email protected]
> • #3913
Re: OpenGL 3.0
Fri, 07 Nov 2008 00:35:25 -0800
"Dan Partelly" <
[email protected]
> • #3912
Re: OpenGL 3.0
Thu, 06 Nov 2008 17:15:25 -0800
Kerry Bonin <
[email protected]
> • #3911
Re: OpenGL 3.0
Thu, 06 Nov 2008 16:50:35 -0800
"Jon Mayo" <
[email protected]
> • #3910
Re: OpenGL 3.0
Tue, 04 Nov 2008 03:30:34 -0800
Sylvain Vignaud <
[email protected]
> • #3909
Re: OpenGL 3.0
Mon, 03 Nov 2008 07:45:25 -0800
"Dan Partelly" <
[email protected]
> • #3908
Re: OpenGL 3.0
Mon, 03 Nov 2008 07:00:35 -0800
Lorenzo Pastrana <
[email protected]
> • #3907
Re: OpenGL 3.0
Mon, 03 Nov 2008 04:10:35 -0800
Gernot Ziegler <
[email protected]
> • #3906
Re: OpenGL 3.0
Mon, 03 Nov 2008 03:40:34 -0800
"Dan Partelly" <
[email protected]
> • #3905
Re: OpenGL 3.0
Mon, 03 Nov 2008 00:55:28 -0800
Lorenzo Pastrana <
[email protected]
> • #3904
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sat, 01 Nov 2008 05:15:02 -0800
"Dominic Curran" <
[email protected]
> • #3903
Re: OpenGL 3.0
Fri, 31 Oct 2008 04:10:34 -0800
Sylvain Vignaud <
[email protected]
> • #3902
Re: OpenGL 3.0
Thu, 30 Oct 2008 17:50:35 -0800
"Jon Mayo" <
[email protected]
> • #3901
Re: OpenGL 3.0
Thu, 30 Oct 2008 12:40:35 -0800
"Bill Kelly" <
[email protected]
> • #3900
Re: OpenGL 3.0
Thu, 30 Oct 2008 04:15:24 -0800
Sylvain Vignaud <
[email protected]
> • #3899
OpenGL 3.0
Thu, 30 Oct 2008 03:00:34 -0800
"Bill Kelly" <
[email protected]
> • #3898
Compound Transformation: Scaling and Translation
Tue, 28 Oct 2008 10:50:34 -0800
"Mohan Parthasarathy" <
[email protected]
> • #3897
[ADMIN] Mailing list changes coming for OPENGL-GAMEDEV-L
Mon, 20 Oct 2008 13:55:24 -0800
"Bruce A. Bergman" <
[email protected]
> • #3896
Re: Model View Transformation
Thu, 16 Oct 2008 10:30:34 -0800
"Uday Verma" <
[email protected]
> • #3895
Re: Model View Transformation
Thu, 16 Oct 2008 10:15:24 -0800
"Mohan Parthasarathy" <
[email protected]
> • #3894
Re: Model View Transformation
Thu, 16 Oct 2008 09:35:24 -0800
"Uday Verma" <
[email protected]
> • #3893
Re: Model View Transformation
Wed, 15 Oct 2008 21:50:34 -0800
"priyadarshi" <
[email protected]
> • #3892
Re: Model View Transformation
Wed, 15 Oct 2008 15:15:24 -0800
"Mohan Parthasarathy" <
[email protected]
> • #3891