Re: OpenGL 3.0
"Jon Mayo" <[email protected]> Thu, 30 Oct 2008 17:50:35 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
On Thu, Oct 30, 2008 at 5:15 AM, Sylvain Vignaud <[email protected]> wrote: (snip) > > Yep. It's a huge deception. Many people (including me) don't want to use > OpenGL anymore. As you can see on the official forums: > http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=232422#Post232422 > http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=229374#Post229374 > ----- FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > What alternative is there? D3D only works on PC/Xbox/360 platforms, and in a round about way (Cider) on OSX. I readily agree that OGL3 didn't go far enough to create a new, easy, fast API. But I don't see myself giving up over it, even if it makes it harder to stay competitive with D3D-only systems. ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Jon Mayo INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).