Re: OpenGL 3.0
"Bill Kelly" <[email protected]> Thu, 30 Oct 2008 12:40:35 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
> Bill Kelly wrote: >> I noticed slide #9 says glBegin / glEnd rendering is now >> deprecated. >> But I'm still wondering what it means to render without >> Begin/End ? >> > Begin/End is slow. Now you're supposed to allocate a VBO, and to update > its content when required. Ah, thanks. >> I've googled a bit, mostly reading about how 3.0 wasn't >> the new API many developers were hoping for, etc. >> > Yep. It's a huge deception. Many people (including me) don't want to use > OpenGL anymore. As you can see on the official forums: Thanks for the links. Bummer... Regards, Bill ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Bill Kelly INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).