Re: OpenGL 3.0
Sylvain Vignaud <[email protected]> Thu, 30 Oct 2008 04:15:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Bill Kelly wrote: > I noticed slide #9 says glBegin / glEnd rendering is now > deprecated. > But I'm still wondering what it means to render without > Begin/End ? > Begin/End is slow. Now you're supposed to allocate a VBO, and to update its content when required. > I've googled a bit, mostly reading about how 3.0 wasn't > the new API many developers were hoping for, etc. > Yep. It's a huge deception. Many people (including me) don't want to use OpenGL anymore. As you can see on the official forums: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=232422#Post232422 http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=229374#Post229374 ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Sylvain Vignaud INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).