OpenGL 3.0

"Bill Kelly" <[email protected]> Thu, 30 Oct 2008 03:00:34 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi,

I was reading an overview of OpenGL 3.0 in the following
slides:

http://developer.nvidia.com/object/nvision08-opengl.html

I noticed slide #9 says glBegin / glEnd rendering is now
deprecated.

I've googled a bit, mostly reading about how 3.0 wasn't
the new API many developers were hoping for, etc.

But I'm still wondering what it means to render without
Begin/End ?

Sorry, my OpenGL knowledge is very dated.  My red book
and blue book are V1.1.  :)

But if anyone could recommend links for further reading
or a simple overview of, say, how one might properly
render something simple like a cube without glBegin/glEnd,
I'd be grateful.

What's the general idea behind non-Begin/End rendering?


Thanks!

Bill


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Author: Bill Kelly
  INET: [email protected]

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