Re: OpenGL 3.0
"Dan Partelly" <[email protected]> Mon, 03 Nov 2008 07:45:25 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
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Lorenzo,
What you say is very true. OpenGL is still the only sensible choiche for =
some projects or on some platforms. It was the "only" choiche untill =
DirectX 10 on all platofrms=20
(considering DirectX 9 was had a much higher call overhead) .
Hopefully ARB will see the light and save the API, and companies like =
ATI will cease downright ignoring OpenGl, as one might conclude from the =
features implemented in their drivers,=20
and the speed they solve bugs. nvidia is much more suportive towards =
OpenGL .=20
Dan
----- Original Message -----=20
From: Lorenzo Pastrana=20
To: Multiple recipients of list OPENGL-GAMEDEV-L=20
Sent: Monday, November 03, 2008 5:00 PM
Subject: Re: OpenGL 3.0
On Mon, 2008-11-03 at 03:40 -0800, Dan Partelly wrote:
=EF=BB=BF=20
yeah right,=20
Truth is, OpenGl is butchered slowly.
Well, agreed.
But Bill's post explicitly said that he knew _some_ think OpenGL is =
dead and all the snuff ... in order to avoid those kind of replies not =
to call for them.
All my post was about is that Sylvain's position (being so biased and =
definitive in addition to be inappropriate) does nothing but harm.
The fact that is still the only solution for some platforms doesnt =
exclude the fact that the interface is antqiue, ARB is the slowest body =
on the planet, and DirectX 10 is just much more flexible and less =
clutered
Why not, this is so consensual nowadays I won't fight, but I'd put it =
in the opposite way :
The fact that ARB is the slowest body on the planet, and DirectX 10 is =
just much more flexible and less cluttered doesn't exclude that OpenGL =
is still the only solution for some platforms and has nothing to do with =
the Begin/End question.
I apologize however if my sadness sounded like harshness or hunger, =
this is not a flame war.
Lo.=20
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<DIV><FONT face=3DArial size=3D2>Lorenzo,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>What you say is very true. OpenGL is =
still the only=20
sensible choiche for some projects or on some platforms. It was =
the "only"=20
choiche untill DirectX 10 on all platofrms </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>(considering DirectX 9 was had a much =
higher call=20
overhead) .</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Hopefully ARB will see the light =
and save the=20
API, and companies like ATI will cease downright ignoring OpenGl, as one =
might=20
conclude from the features implemented in their drivers, </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>and the speed they solve bugs. =
nvidia is much=20
more suportive towards OpenGL . </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Dan</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A [email protected] =
href=3D"mailto:[email protected]">Lorenzo=20
Pastrana</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
[email protected]=20
href=3D"mailto:[email protected]">Multiple recipients of =
list=20
OPENGL-GAMEDEV-L</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Monday, November 03, 2008 =
5:00=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: OpenGL 3.0</DIV>
<DIV><BR></DIV>On Mon, 2008-11-03 at 03:40 -0800, Dan Partelly =
wrote:<BR>
<BLOCKQUOTE TYPE=3D"CITE">=EF=BB=BF </BLOCKQUOTE>
<BLOCKQUOTE TYPE=3D"CITE"><FONT size=3D2>yeah right,</FONT> =
</BLOCKQUOTE>
<BLOCKQUOTE TYPE=3D"CITE"><FONT size=3D2>Truth is, OpenGl is butchered =
slowly.</FONT><BR></BLOCKQUOTE><BR>Well, agreed.<BR>But Bill's post =
explicitly=20
said that he knew _some_ think OpenGL is dead and all the snuff ... in =
order=20
to avoid those kind of replies not to call for them.<BR>All my post =
was about=20
is that <FONT size=3D2>Sylvain's</FONT> position (being so biased and =
definitive=20
in addition to be inappropriate) does nothing but harm.<BR><BR>
<BLOCKQUOTE TYPE=3D"CITE"><FONT size=3D2>The fact that is still the =
only=20
solution for some platforms doesnt exclude the fact that the =
interface is=20
antqiue, ARB is the slowest body on the planet, and DirectX 10 is =
just much=20
more flexible and less clutered</FONT><BR></BLOCKQUOTE><BR>Why not, =
this is so=20
consensual nowadays I won't fight, but I'd put it in the opposite way=20
:<BR><BR>The fact that <FONT size=3D2>ARB is the slowest body on the =
planet, and=20
DirectX 10 is just much more flexible and less cluttered doesn't =
exclude that=20
OpenGL is still the only solution for some platforms and has nothing =
to do=20
with the Begin/End question.</FONT><BR><BR>I apologize however if my =
sadness=20
sounded like harshness or hunger, this is not a flame war.<BR><BR>Lo.=20
<BR></BLOCKQUOTE></BODY></HTML>
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Author: Dan Partelly
INET: [email protected]
Fat City Hosting, San Diego, California -- http://www.fatcity.com
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