Re: OpenGL 3.0

Sylvain Vignaud <[email protected]> Tue, 04 Nov 2008 03:30:34 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Lorenzo Pastrana wrote:
> On Mon, 2008-11-03 at 03:40 -0800, Dan Partelly wrote:
>> =EF=BB=BF=20
>> yeah right,=20
>> Truth is, OpenGl is butchered slowly.
>
> Well, agreed.
> But Bill's post explicitly said that he knew _some_ think OpenGL is=20
> dead and all the snuff ... in order to avoid those kind of replies not=20
> to call for them.
> All my post was about is that Sylvain's position (being so biased and=20
> definitive in addition to be inappropriate) does nothing but harm.
Well you would have to define "biased" here. If you knew me, you would=20
know how much I loved OpenGL. And I gave links to the OpenGL forums=20
where lots of 3D programmers used to use OGL did complain, and where I=20
still post and help people, to support my point.

And my previous message about OGL-ES was serious : we only need this=20
interface plus some addition/extension to match D3D10+ feature set and=20
to get rid of the obsolete calls. It would probably be an easier start=20
for lots of people, driver-makers would have a much easier life, etc.

Actually what we really need is having the ARB stop discussing forever=20
in closed committee, telling one thing, shutting up 1 year and a half=20
then doing the contrary, and things like that. =3D(


-----=20
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

--=20
Author: Sylvain Vignaud
  INET: [email protected]

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