Re: OpenGL 3.0

"Dan Partelly" <[email protected]> Fri, 07 Nov 2008 00:35:25 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
>> And I still remember an   nVidia exec (forget who) at CGDC holding a=20
>> printout of their latest GL
>> extension spec and telling the room they 'weren't going to keep doing=20
>> this forever'.


Indeed, but they did so far , as opposed to ATI who practically doesnt gi=
ve=20
a shit about OpenGL. No extensions to expose advanced functionality of th=
e=20
boards,
serious bugs in GL drivers and the list can continue. So from this point =
of=20
view Nvidia >> ATI. And it was one of the reasons I always told ppl not t=
o
buy any kind of ATI products and many have listened, thanks god.

Its understandable Nvidia doesnt want to do that forever, after all its a=
=20
great money sunk, especially when ARB keeps talking and failing to delive=
r=20
year after year.
What better money sink you want that endless talks and wasted time ?

ARB should wake up from his slumber before it too late.






----- Original Message -----=20
To: "Multiple recipients of list OPENGL-GAMEDEV-L"=20
<[email protected]>
Sent: Friday, November 07, 2008 3:15 AM


> Delurking here to respond to this - I've always loved OpenGL, and our=20
> current prototype is implemented using GL, or more specifically CGFX ov=
er=20
> GL.  What I've seen of 3.0 has added hiring a DirectX programmer to my=20
> plans for next year.  Its pretty obvious the ARB [still] doesn't care m=
uch=20
> for the game industry.
>
> That said, the idea of forking GL as OGL-ES + DX10 features sounds like=
 a=20
> great model to keep GL as a viable cross platform game API.  The main=20
> problem would be getting nVidia and ATI on board, which is complicated =
by=20
> their ARB ties and the reasonable expectations of strong pushback from =
the=20
> ARB and Microsoft.  From a business side, ATI and nVidia would have a h=
ard=20
> time justifying supporting the effort, as they already have a sizable s=
unk=20
> investment in GL and DirectX drivers.  Seems like a chicken and egg=20
> problem - how to justify writing the (closed source) drivers for a mark=
et=20
> that doesn't exist yet. > Jon Mayo wrote:
>> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]> wrot=
e:>=20
>> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, Dan=20
>> Partelly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is butche=
red=20
>> slowly.>>>> Well, agreed.>> But Bill's post explicitly said that he kn=
ew=20
>> _some_ think OpenGL is dead>> and all the snuff ... in order to avoid=20
>> those kind of replies not to call>> for them.>> All my post was about =
is=20
>> that Sylvain's position (being so biased and>> definitive in addition =
to=20
>> be inappropriate) does nothing but harm.>> Well you would have to defi=
ne=20
>> "biased" here. If you knew me, you would know> how much I loved OpenGL=
.=20
>> And I gave links to the OpenGL forums where lots of> 3D programmers us=
ed=20
>> to use OGL did complain, and where I still post and help> people, to=20
>> support my point.>> And my previous message about OGL-ES was serious :=
 we=20
>> only need this> interface plus some addition/extension to match D3D10+=
=20
>> feature set and to> get rid of the obsolete calls. It wou!
> ld!
>>   probably be an easier start for lots> of people, driver-makers would=
=20
>> have a much easier life, etc.>> Actually what we really need is having=
=20
>> the ARB stop discussing forever in> closed committee, telling one thin=
g,=20
>> shutting up 1 year and a half then> doing the contrary, and things lik=
e=20
>> that. =3D(>>> ----- FAQ and OpenGL Resources at:>=20
>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL>> --> Author:=
=20
>> Sylvain Vignaud>  INET: [email protected]>
>> Interesting idea about OpenGL ES. Is anyone willing to take that ideaa=
nd=20
>> run with it? I believe Linux has some support for ES, from what Iread=20
>> about in a project called "gameBoXlinux" and "MyOS x-less".
>> -- Jon Mayo<[email protected]>
>> -----=20
>> FAQ and OpenGL Resources at:
>>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>
>>
>
>
>
>
> -----=20
> FAQ and OpenGL Resources at:
>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
> --=20
> Author: Kerry Bonin
>  INET: [email protected]
>
> Fat City Hosting, San Diego, California -- http://www.fatcity.com
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-----=20
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

--=20
Author: Dan Partelly
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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