Re: OpenGL 3.0
"Dan Partelly" <[email protected]> Fri, 07 Nov 2008 00:35:25 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
>> And I still remember an nVidia exec (forget who) at CGDC holding a=20 >> printout of their latest GL >> extension spec and telling the room they 'weren't going to keep doing=20 >> this forever'. Indeed, but they did so far , as opposed to ATI who practically doesnt gi= ve=20 a shit about OpenGL. No extensions to expose advanced functionality of th= e=20 boards, serious bugs in GL drivers and the list can continue. So from this point = of=20 view Nvidia >> ATI. And it was one of the reasons I always told ppl not t= o buy any kind of ATI products and many have listened, thanks god. Its understandable Nvidia doesnt want to do that forever, after all its a= =20 great money sunk, especially when ARB keeps talking and failing to delive= r=20 year after year. What better money sink you want that endless talks and wasted time ? ARB should wake up from his slumber before it too late. ----- Original Message -----=20 To: "Multiple recipients of list OPENGL-GAMEDEV-L"=20 <[email protected]> Sent: Friday, November 07, 2008 3:15 AM > Delurking here to respond to this - I've always loved OpenGL, and our=20 > current prototype is implemented using GL, or more specifically CGFX ov= er=20 > GL. What I've seen of 3.0 has added hiring a DirectX programmer to my=20 > plans for next year. Its pretty obvious the ARB [still] doesn't care m= uch=20 > for the game industry. > > That said, the idea of forking GL as OGL-ES + DX10 features sounds like= a=20 > great model to keep GL as a viable cross platform game API. The main=20 > problem would be getting nVidia and ATI on board, which is complicated = by=20 > their ARB ties and the reasonable expectations of strong pushback from = the=20 > ARB and Microsoft. From a business side, ATI and nVidia would have a h= ard=20 > time justifying supporting the effort, as they already have a sizable s= unk=20 > investment in GL and DirectX drivers. Seems like a chicken and egg=20 > problem - how to justify writing the (closed source) drivers for a mark= et=20 > that doesn't exist yet. > Jon Mayo wrote: >> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]> wrot= e:>=20 >> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, Dan=20 >> Partelly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is butche= red=20 >> slowly.>>>> Well, agreed.>> But Bill's post explicitly said that he kn= ew=20 >> _some_ think OpenGL is dead>> and all the snuff ... in order to avoid=20 >> those kind of replies not to call>> for them.>> All my post was about = is=20 >> that Sylvain's position (being so biased and>> definitive in addition = to=20 >> be inappropriate) does nothing but harm.>> Well you would have to defi= ne=20 >> "biased" here. If you knew me, you would know> how much I loved OpenGL= .=20 >> And I gave links to the OpenGL forums where lots of> 3D programmers us= ed=20 >> to use OGL did complain, and where I still post and help> people, to=20 >> support my point.>> And my previous message about OGL-ES was serious := we=20 >> only need this> interface plus some addition/extension to match D3D10+= =20 >> feature set and to> get rid of the obsolete calls. It wou! > ld! >> probably be an easier start for lots> of people, driver-makers would= =20 >> have a much easier life, etc.>> Actually what we really need is having= =20 >> the ARB stop discussing forever in> closed committee, telling one thin= g,=20 >> shutting up 1 year and a half then> doing the contrary, and things lik= e=20 >> that. =3D(>>> ----- FAQ and OpenGL Resources at:>=20 >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL>> --> Author:= =20 >> Sylvain Vignaud> INET: [email protected]> >> Interesting idea about OpenGL ES. Is anyone willing to take that ideaa= nd=20 >> run with it? I believe Linux has some support for ES, from what Iread=20 >> about in a project called "gameBoXlinux" and "MyOS x-less". >> -- Jon Mayo<[email protected]> >> -----=20 >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> >> > > > > > -----=20 > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > --=20 > Author: Kerry Bonin > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing).=20 -----=20 FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL --=20 Author: Dan Partelly INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).