Re: OpenGL 3.0

Kerry Bonin <[email protected]> Thu, 06 Nov 2008 17:15:25 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Delurking here to respond to this - I've always loved OpenGL, and our=20
current prototype is implemented using GL, or more specifically CGFX=20
over GL.  What I've seen of 3.0 has added hiring a DirectX programmer to=20
my plans for next year.  Its pretty obvious the ARB [still] doesn't care=20
much for the game industry.

That said, the idea of forking GL as OGL-ES + DX10 features sounds like=20
a great model to keep GL as a viable cross platform game API.  The main=20
problem would be getting nVidia and ATI on board, which is complicated=20
by their ARB ties and the reasonable expectations of strong pushback=20
from the ARB and Microsoft.  From a business side, ATI and nVidia would=20
have a hard time justifying supporting the effort, as they already have=20
a sizable sunk investment in GL and DirectX drivers.  Seems like a=20
chicken and egg problem - how to justify writing the (closed source)=20
drivers for a market that doesn't exist yet.  And I still remember an=20
nVidia exec (forget who) at CGDC holding a printout of their latest GL=20
extension spec and telling the room they 'weren't going to keep doing=20
this forever'.=20

Jon Mayo wrote:
> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]> wrote=
:> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, Dan Par=
telly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is butchered sl=
owly.>>>> Well, agreed.>> But Bill's post explicitly said that he knew _s=
ome_ think OpenGL is dead>> and all the snuff ... in order to avoid those=
 kind of replies not to call>> for them.>> All my post was about is that =
Sylvain's position (being so biased and>> definitive in addition to be in=
appropriate) does nothing but harm.>> Well you would have to define "bias=
ed" here. If you knew me, you would know> how much I loved OpenGL. And I =
gave links to the OpenGL forums where lots of> 3D programmers used to use=
 OGL did complain, and where I still post and help> people, to support my=
 point.>> And my previous message about OGL-ES was serious : we only need=
 this> interface plus some addition/extension to match D3D10+ feature set=
 and to> get rid of the obsolete calls. It would!
>   probably be an easier start for lots> of people, driver-makers would =
have a much easier life, etc.>> Actually what we really need is having th=
e ARB stop discussing forever in> closed committee, telling one thing, sh=
utting up 1 year and a half then> doing the contrary, and things like tha=
t. =3D(>>> ----- FAQ and OpenGL Resources at:>  http://www.geocities.com/=
SiliconValley/Hills/9956/OpenGL>> --> Author: Sylvain Vignaud>   INET: vi=
[email protected]>
> Interesting idea about OpenGL ES. Is anyone willing to take that ideaan=
d run with it? I believe Linux has some support for ES, from what Iread a=
bout in a project called "gameBoXlinux" and "MyOS x-less".
> -- Jon Mayo<[email protected]>
> -----=20
> FAQ and OpenGL Resources at:
>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
>  =20




-----=20
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

--=20
Author: Kerry Bonin
  INET: [email protected]

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