Re: OpenGL 3.0
Filip Joelsson <[email protected]> Fri, 07 Nov 2008 03:25:25 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
I didn't suggest for anyone not on linux to go linux, neither did I suggest that MS would support the Gallium framework. I did suggest that if we want an alternative to whining, there is work being done on hardware accelerated drivers for OGL outside nVidia HQ - and someone with access to the Vista DDK could possibly plug that work into the mature driver framework of windows. The linux/BSD versions of the framework allready have people from Intel and AMD/ATI working on them, so it's not as if it would be enthusiasts-only. The key would be developer interest, and DDK accessibility. (MS made the DDK available for free for 2000/XP, but I don't know about Vista.) /Filip Dan Partelly skrev: > I highly doubt that anything OpenSource is the answer. Truth is, i woul= dnt=20 > thouch Linux with a 8 feet yard fishing pole nowdays. > OpenSource producs dont present to me too much appeal. >=20 > Let alone the fact that Vista and other closed source OSs will never of= fer=20 > you video driver facilites to use a Galium framework. Why would they ? > they estabilished driver framework are mature. >=20 >=20 >=20 > ----- Original Message -----=20 > To: "Multiple recipients of list OPENGL-GAMEDEV-L"=20 > <[email protected]> > Sent: Friday, November 07, 2008 11:25 AM >=20 >=20 >> It seems it's the lurkers' day today. >> >> The new driver framework used on free OSes, Gallium, could be of >> interest here. Basically it's divided into 3 parts: The hardware part, >> the OS part and the lib frontend (ie OGL). So, assuming someone would = be >> interested - I think it would be possible to write a windows part for >> the Gallium drivers. IIRC the newest ATI drivers, as well as the Novea= u >> effort is implemented this way (and Intel?). Also, this would make it >> possible to build an OGL ES frontend to the hardware too. >> >> Obviously this wouldn't support the newest nVidia cards right away, bu= t >> with Intel and AMD/ATI being good with documentation - but I suppose >> having a free OGL driver for windows might raise the incentive for >> nVidia to open up a bit. >> >> /Filip >> >> Dan Partelly skrev: >>>>> And I still remember an nVidia exec (forget who) at CGDC holding = a >>>>> printout of their latest GL >>>>> extension spec and telling the room they 'weren't going to keep doi= ng >>>>> this forever'. >>> >>> Indeed, but they did so far , as opposed to ATI who practically doesn= t=20 >>> give >>> a shit about OpenGL. No extensions to expose advanced functionality o= f=20 >>> the >>> boards, >>> serious bugs in GL drivers and the list can continue. So from this po= int=20 >>> of >>> view Nvidia >> ATI. And it was one of the reasons I always told ppl n= ot=20 >>> to >>> buy any kind of ATI products and many have listened, thanks god. >>> >>> Its understandable Nvidia doesnt want to do that forever, after all i= ts a >>> great money sunk, especially when ARB keeps talking and failing to=20 >>> deliver >>> year after year. >>> What better money sink you want that endless talks and wasted time ? >>> >>> ARB should wake up from his slumber before it too late. >>> >>> >>> >>> >>> >>> >>> ----- Original Message -----=20 >>> To: "Multiple recipients of list OPENGL-GAMEDEV-L" >>> <[email protected]> >>> Sent: Friday, November 07, 2008 3:15 AM >>> >>> >>>> Delurking here to respond to this - I've always loved OpenGL, and ou= r >>>> current prototype is implemented using GL, or more specifically CGFX= =20 >>>> over >>>> GL. What I've seen of 3.0 has added hiring a DirectX programmer to = my >>>> plans for next year. Its pretty obvious the ARB [still] doesn't car= e=20 >>>> much >>>> for the game industry. >>>> >>>> That said, the idea of forking GL as OGL-ES + DX10 features sounds l= ike=20 >>>> a >>>> great model to keep GL as a viable cross platform game API. The mai= n >>>> problem would be getting nVidia and ATI on board, which is complicat= ed=20 >>>> by >>>> their ARB ties and the reasonable expectations of strong pushback fr= om=20 >>>> the >>>> ARB and Microsoft. From a business side, ATI and nVidia would have = a=20 >>>> hard >>>> time justifying supporting the effort, as they already have a sizabl= e=20 >>>> sunk >>>> investment in GL and DirectX drivers. Seems like a chicken and egg >>>> problem - how to justify writing the (closed source) drivers for a=20 >>>> market >>>> that doesn't exist yet. > Jon Mayo wrote: >>>>> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]>=20 >>>>> wrote:> >>>>> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, Dan >>>>> Partelly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is but= chered >>>>> slowly.>>>> Well, agreed.>> But Bill's post explicitly said that he= =20 >>>>> knew >>>>> _some_ think OpenGL is dead>> and all the snuff ... in order to avo= id >>>>> those kind of replies not to call>> for them.>> All my post was abo= ut=20 >>>>> is >>>>> that Sylvain's position (being so biased and>> definitive in additi= on=20 >>>>> to >>>>> be inappropriate) does nothing but harm.>> Well you would have to=20 >>>>> define >>>>> "biased" here. If you knew me, you would know> how much I loved Ope= nGL. >>>>> And I gave links to the OpenGL forums where lots of> 3D programmers= =20 >>>>> used >>>>> to use OGL did complain, and where I still post and help> people, t= o >>>>> support my point.>> And my previous message about OGL-ES was seriou= s :=20 >>>>> we >>>>> only need this> interface plus some addition/extension to match D3D= 10+ >>>>> feature set and to> get rid of the obsolete calls. It wou! >>>> ld! >>>>> probably be an easier start for lots> of people, driver-makers wo= uld >>>>> have a much easier life, etc.>> Actually what we really need is hav= ing >>>>> the ARB stop discussing forever in> closed committee, telling one=20 >>>>> thing, >>>>> shutting up 1 year and a half then> doing the contrary, and things = like >>>>> that. =3D(>>> ----- FAQ and OpenGL Resources at:> >>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL>> --> Auth= or: >>>>> Sylvain Vignaud> INET: [email protected]> >>>>> Interesting idea about OpenGL ES. Is anyone willing to take that=20 >>>>> ideaand >>>>> run with it? I believe Linux has some support for ES, from what Ire= ad >>>>> about in a project called "gameBoXlinux" and "MyOS x-less". >>>>> -- Jon Mayo<[email protected]> >>>>> -----=20 >>>>> FAQ and OpenGL Resources at: >>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>> >>>>> >>>> >>>> >>>> -----=20 >>>> FAQ and OpenGL Resources at: >>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>> >>>> --=20 >>>> Author: Kerry Bonin >>>> INET: [email protected] >>>> >>>> Fat City Hosting, San Diego, California -- http://www.fatcity.com >>>> --------------------------------------------------------------------= - >>>> To REMOVE yourself from this mailing list, send an E-Mail message >>>> to: [email protected] (note EXACT spelling of 'ListGuru') and in >>>> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >>>> (or the name of mailing list you want to be removed from). You may >>>> also send the HELP command for other information (like subscribing). >>> >>> -----=20 >>> FAQ and OpenGL Resources at: >>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>> >> -----=20 >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> >> --=20 >> Author: Filip Joelsson >> INET: [email protected] >> >> Fat City Hosting, San Diego, California -- http://www.fatcity.com >> --------------------------------------------------------------------- >> To REMOVE yourself from this mailing list, send an E-Mail message >> to: [email protected] (note EXACT spelling of 'ListGuru') and in >> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >> (or the name of mailing list you want to be removed from). You may >> also send the HELP command for other information (like subscribing).=20 >=20 >=20 > -----=20 > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >=20 -----=20 FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL --=20 Author: Filip Joelsson INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).