Re: OpenGL 3.0

"Dan Partelly" <[email protected]> Fri, 07 Nov 2008 02:10:34 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
I highly doubt that anything OpenSource is the answer. Truth is, i wouldn=
t=20
thouch Linux with a 8 feet yard fishing pole nowdays.
OpenSource producs dont present to me too much appeal.

Let alone the fact that Vista and other closed source OSs will never offe=
r=20
you video driver facilites to use a Galium framework. Why would they ?
they  estabilished driver framework are mature.



----- Original Message -----=20
To: "Multiple recipients of list OPENGL-GAMEDEV-L"=20
<[email protected]>
Sent: Friday, November 07, 2008 11:25 AM


> It seems it's the lurkers' day today.
>
> The new driver framework used on free OSes, Gallium, could be of
> interest here. Basically it's divided into 3 parts: The hardware part,
> the OS part and the lib frontend (ie OGL). So, assuming someone would b=
e
> interested - I think it would be possible to write a windows part for
> the Gallium drivers. IIRC the newest ATI drivers, as well as the Noveau
> effort is implemented this way (and Intel?). Also, this would make it
> possible to build an OGL ES frontend to the hardware too.
>
> Obviously this wouldn't support the newest nVidia cards right away, but
> with Intel and AMD/ATI being good with documentation - but I suppose
> having a free OGL driver for windows might raise the incentive for
> nVidia to open up a bit.
>
> /Filip
>
> Dan Partelly skrev:
>>>> And I still remember an   nVidia exec (forget who) at CGDC holding a
>>>> printout of their latest GL
>>>> extension spec and telling the room they 'weren't going to keep doin=
g
>>>> this forever'.
>>
>>
>> Indeed, but they did so far , as opposed to ATI who practically doesnt=
=20
>> give
>> a shit about OpenGL. No extensions to expose advanced functionality of=
=20
>> the
>> boards,
>> serious bugs in GL drivers and the list can continue. So from this poi=
nt=20
>> of
>> view Nvidia >> ATI. And it was one of the reasons I always told ppl no=
t=20
>> to
>> buy any kind of ATI products and many have listened, thanks god.
>>
>> Its understandable Nvidia doesnt want to do that forever, after all it=
s a
>> great money sunk, especially when ARB keeps talking and failing to=20
>> deliver
>> year after year.
>> What better money sink you want that endless talks and wasted time ?
>>
>> ARB should wake up from his slumber before it too late.
>>
>>
>>
>>
>>
>>
>> ----- Original Message -----=20
>> To: "Multiple recipients of list OPENGL-GAMEDEV-L"
>> <[email protected]>
>> Sent: Friday, November 07, 2008 3:15 AM
>>
>>
>>> Delurking here to respond to this - I've always loved OpenGL, and our
>>> current prototype is implemented using GL, or more specifically CGFX=20
>>> over
>>> GL.  What I've seen of 3.0 has added hiring a DirectX programmer to m=
y
>>> plans for next year.  Its pretty obvious the ARB [still] doesn't care=
=20
>>> much
>>> for the game industry.
>>>
>>> That said, the idea of forking GL as OGL-ES + DX10 features sounds li=
ke=20
>>> a
>>> great model to keep GL as a viable cross platform game API.  The main
>>> problem would be getting nVidia and ATI on board, which is complicate=
d=20
>>> by
>>> their ARB ties and the reasonable expectations of strong pushback fro=
m=20
>>> the
>>> ARB and Microsoft.  From a business side, ATI and nVidia would have a=
=20
>>> hard
>>> time justifying supporting the effort, as they already have a sizable=
=20
>>> sunk
>>> investment in GL and DirectX drivers.  Seems like a chicken and egg
>>> problem - how to justify writing the (closed source) drivers for a=20
>>> market
>>> that doesn't exist yet. > Jon Mayo wrote:
>>>> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]>=20
>>>> wrote:>
>>>> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, Dan
>>>> Partelly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is butc=
hered
>>>> slowly.>>>> Well, agreed.>> But Bill's post explicitly said that he=20
>>>> knew
>>>> _some_ think OpenGL is dead>> and all the snuff ... in order to avoi=
d
>>>> those kind of replies not to call>> for them.>> All my post was abou=
t=20
>>>> is
>>>> that Sylvain's position (being so biased and>> definitive in additio=
n=20
>>>> to
>>>> be inappropriate) does nothing but harm.>> Well you would have to=20
>>>> define
>>>> "biased" here. If you knew me, you would know> how much I loved Open=
GL.
>>>> And I gave links to the OpenGL forums where lots of> 3D programmers=20
>>>> used
>>>> to use OGL did complain, and where I still post and help> people, to
>>>> support my point.>> And my previous message about OGL-ES was serious=
 :=20
>>>> we
>>>> only need this> interface plus some addition/extension to match D3D1=
0+
>>>> feature set and to> get rid of the obsolete calls. It wou!
>>> ld!
>>>>   probably be an easier start for lots> of people, driver-makers wou=
ld
>>>> have a much easier life, etc.>> Actually what we really need is havi=
ng
>>>> the ARB stop discussing forever in> closed committee, telling one=20
>>>> thing,
>>>> shutting up 1 year and a half then> doing the contrary, and things l=
ike
>>>> that. =3D(>>> ----- FAQ and OpenGL Resources at:>
>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL>> --> Autho=
r:
>>>> Sylvain Vignaud>  INET: [email protected]>
>>>> Interesting idea about OpenGL ES. Is anyone willing to take that=20
>>>> ideaand
>>>> run with it? I believe Linux has some support for ES, from what Irea=
d
>>>> about in a project called "gameBoXlinux" and "MyOS x-less".
>>>> -- Jon Mayo<[email protected]>
>>>> -----=20
>>>> FAQ and OpenGL Resources at:
>>>>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>>
>>>>
>>>
>>>
>>>
>>> -----=20
>>> FAQ and OpenGL Resources at:
>>>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>
>>> --=20
>>> Author: Kerry Bonin
>>>  INET: [email protected]
>>>
>>> Fat City Hosting, San Diego, California -- http://www.fatcity.com
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>>
>>
>> -----=20
>> FAQ and OpenGL Resources at:
>>   http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>
>
> -----=20
> FAQ and OpenGL Resources at:
>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
> --=20
> Author: Filip Joelsson
>  INET: [email protected]
>
> Fat City Hosting, San Diego, California -- http://www.fatcity.com
> ---------------------------------------------------------------------
> To REMOVE yourself from this mailing list, send an E-Mail message
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-----=20
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

--=20
Author: Dan Partelly
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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