Re: OpenGL 3.0
"Dan Partelly" <[email protected]> Fri, 07 Nov 2008 02:10:34 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
I highly doubt that anything OpenSource is the answer. Truth is, i wouldn= t=20 thouch Linux with a 8 feet yard fishing pole nowdays. OpenSource producs dont present to me too much appeal. Let alone the fact that Vista and other closed source OSs will never offe= r=20 you video driver facilites to use a Galium framework. Why would they ? they estabilished driver framework are mature. ----- Original Message -----=20 To: "Multiple recipients of list OPENGL-GAMEDEV-L"=20 <[email protected]> Sent: Friday, November 07, 2008 11:25 AM > It seems it's the lurkers' day today. > > The new driver framework used on free OSes, Gallium, could be of > interest here. Basically it's divided into 3 parts: The hardware part, > the OS part and the lib frontend (ie OGL). So, assuming someone would b= e > interested - I think it would be possible to write a windows part for > the Gallium drivers. IIRC the newest ATI drivers, as well as the Noveau > effort is implemented this way (and Intel?). Also, this would make it > possible to build an OGL ES frontend to the hardware too. > > Obviously this wouldn't support the newest nVidia cards right away, but > with Intel and AMD/ATI being good with documentation - but I suppose > having a free OGL driver for windows might raise the incentive for > nVidia to open up a bit. > > /Filip > > Dan Partelly skrev: >>>> And I still remember an nVidia exec (forget who) at CGDC holding a >>>> printout of their latest GL >>>> extension spec and telling the room they 'weren't going to keep doin= g >>>> this forever'. >> >> >> Indeed, but they did so far , as opposed to ATI who practically doesnt= =20 >> give >> a shit about OpenGL. No extensions to expose advanced functionality of= =20 >> the >> boards, >> serious bugs in GL drivers and the list can continue. So from this poi= nt=20 >> of >> view Nvidia >> ATI. And it was one of the reasons I always told ppl no= t=20 >> to >> buy any kind of ATI products and many have listened, thanks god. >> >> Its understandable Nvidia doesnt want to do that forever, after all it= s a >> great money sunk, especially when ARB keeps talking and failing to=20 >> deliver >> year after year. >> What better money sink you want that endless talks and wasted time ? >> >> ARB should wake up from his slumber before it too late. >> >> >> >> >> >> >> ----- Original Message -----=20 >> To: "Multiple recipients of list OPENGL-GAMEDEV-L" >> <[email protected]> >> Sent: Friday, November 07, 2008 3:15 AM >> >> >>> Delurking here to respond to this - I've always loved OpenGL, and our >>> current prototype is implemented using GL, or more specifically CGFX=20 >>> over >>> GL. What I've seen of 3.0 has added hiring a DirectX programmer to m= y >>> plans for next year. Its pretty obvious the ARB [still] doesn't care= =20 >>> much >>> for the game industry. >>> >>> That said, the idea of forking GL as OGL-ES + DX10 features sounds li= ke=20 >>> a >>> great model to keep GL as a viable cross platform game API. The main >>> problem would be getting nVidia and ATI on board, which is complicate= d=20 >>> by >>> their ARB ties and the reasonable expectations of strong pushback fro= m=20 >>> the >>> ARB and Microsoft. From a business side, ATI and nVidia would have a= =20 >>> hard >>> time justifying supporting the effort, as they already have a sizable= =20 >>> sunk >>> investment in GL and DirectX drivers. Seems like a chicken and egg >>> problem - how to justify writing the (closed source) drivers for a=20 >>> market >>> that doesn't exist yet. > Jon Mayo wrote: >>>> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]>=20 >>>> wrote:> >>>> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, Dan >>>> Partelly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is butc= hered >>>> slowly.>>>> Well, agreed.>> But Bill's post explicitly said that he=20 >>>> knew >>>> _some_ think OpenGL is dead>> and all the snuff ... in order to avoi= d >>>> those kind of replies not to call>> for them.>> All my post was abou= t=20 >>>> is >>>> that Sylvain's position (being so biased and>> definitive in additio= n=20 >>>> to >>>> be inappropriate) does nothing but harm.>> Well you would have to=20 >>>> define >>>> "biased" here. If you knew me, you would know> how much I loved Open= GL. >>>> And I gave links to the OpenGL forums where lots of> 3D programmers=20 >>>> used >>>> to use OGL did complain, and where I still post and help> people, to >>>> support my point.>> And my previous message about OGL-ES was serious= :=20 >>>> we >>>> only need this> interface plus some addition/extension to match D3D1= 0+ >>>> feature set and to> get rid of the obsolete calls. It wou! >>> ld! >>>> probably be an easier start for lots> of people, driver-makers wou= ld >>>> have a much easier life, etc.>> Actually what we really need is havi= ng >>>> the ARB stop discussing forever in> closed committee, telling one=20 >>>> thing, >>>> shutting up 1 year and a half then> doing the contrary, and things l= ike >>>> that. =3D(>>> ----- FAQ and OpenGL Resources at:> >>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL>> --> Autho= r: >>>> Sylvain Vignaud> INET: [email protected]> >>>> Interesting idea about OpenGL ES. Is anyone willing to take that=20 >>>> ideaand >>>> run with it? I believe Linux has some support for ES, from what Irea= d >>>> about in a project called "gameBoXlinux" and "MyOS x-less". >>>> -- Jon Mayo<[email protected]> >>>> -----=20 >>>> FAQ and OpenGL Resources at: >>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>> >>>> >>> >>> >>> >>> -----=20 >>> FAQ and OpenGL Resources at: >>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>> >>> --=20 >>> Author: Kerry Bonin >>> INET: [email protected] >>> >>> Fat City Hosting, San Diego, California -- http://www.fatcity.com >>> --------------------------------------------------------------------- >>> To REMOVE yourself from this mailing list, send an E-Mail message >>> to: [email protected] (note EXACT spelling of 'ListGuru') and in >>> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >>> (or the name of mailing list you want to be removed from). You may >>> also send the HELP command for other information (like subscribing). >> >> >> -----=20 >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> > > -----=20 > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > --=20 > Author: Filip Joelsson > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing).=20 -----=20 FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL --=20 Author: Dan Partelly INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).