Re: OpenGL 3.0
Filip Joelsson <[email protected]> Fri, 07 Nov 2008 07:25:27 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Dan Partelly skrev: > Not realistic.Open Source sucks. Opinion. > First, Youll never get full documentation=20 > from ATI and Nvidia and other HW vendors for their hardware , second,=20 AMD/ATI and Intel do give quite a lot of documentation. Nvidia is a problem, but that problem will be remedied only if they percieve open documentation as giving them an edge. > such=20 > a framerwork would be full of bugs, would have bad support, and will=20 > degenerate sooner or later into a nigtmare source tree to maintain. Would you pass me that crystal ball please? Mesa does not have these problems. > Above everything, it does not solve the fundamanetal problem. That be= eing=20 > *THE STANDARD*. Thats managed by ARB, and whatever you implement in you= r=20 > framework, must be consistent with ARB, if want to call it OpenGl. Othe= rwise=20 > we can call it FantasyGl :P Or, OpenGL ES - which was my point. Nevermind, you want to whine, please do. I won't interrupt any further. /Filip > ----- Original Message -----=20 > To: "Multiple recipients of list OPENGL-GAMEDEV-L"=20 > <[email protected]> > Sent: Friday, November 07, 2008 1:25 PM >=20 >=20 >> I didn't suggest for anyone not on linux to go linux, neither did I >> suggest that MS would support the Gallium framework. >> >> I did suggest that if we want an alternative to whining, there is work >> being done on hardware accelerated drivers for OGL outside nVidia HQ - >> and someone with access to the Vista DDK could possibly plug that work >> into the mature driver framework of windows. The linux/BSD versions of >> the framework allready have people from Intel and AMD/ATI working on >> them, so it's not as if it would be enthusiasts-only. The key would be >> developer interest, and DDK accessibility. (MS made the DDK available >> for free for 2000/XP, but I don't know about Vista.) >> >> /Filip >> >> Dan Partelly skrev: >>> I highly doubt that anything OpenSource is the answer. Truth is, i=20 >>> wouldnt >>> thouch Linux with a 8 feet yard fishing pole nowdays. >>> OpenSource producs dont present to me too much appeal. >>> >>> Let alone the fact that Vista and other closed source OSs will never=20 >>> offer >>> you video driver facilites to use a Galium framework. Why would they = ? >>> they estabilished driver framework are mature. >>> >>> >>> >>> ----- Original Message -----=20 >>> To: "Multiple recipients of list OPENGL-GAMEDEV-L" >>> <[email protected]> >>> Sent: Friday, November 07, 2008 11:25 AM >>> >>> >>>> It seems it's the lurkers' day today. >>>> >>>> The new driver framework used on free OSes, Gallium, could be of >>>> interest here. Basically it's divided into 3 parts: The hardware par= t, >>>> the OS part and the lib frontend (ie OGL). So, assuming someone woul= d be >>>> interested - I think it would be possible to write a windows part fo= r >>>> the Gallium drivers. IIRC the newest ATI drivers, as well as the Nov= eau >>>> effort is implemented this way (and Intel?). Also, this would make i= t >>>> possible to build an OGL ES frontend to the hardware too. >>>> >>>> Obviously this wouldn't support the newest nVidia cards right away, = but >>>> with Intel and AMD/ATI being good with documentation - but I suppose >>>> having a free OGL driver for windows might raise the incentive for >>>> nVidia to open up a bit. >>>> >>>> /Filip >>>> >>>> Dan Partelly skrev: >>>>>>> And I still remember an nVidia exec (forget who) at CGDC holdin= g a >>>>>>> printout of their latest GL >>>>>>> extension spec and telling the room they 'weren't going to keep d= oing >>>>>>> this forever'. >>>>> Indeed, but they did so far , as opposed to ATI who practically doe= snt >>>>> give >>>>> a shit about OpenGL. No extensions to expose advanced functionality= of >>>>> the >>>>> boards, >>>>> serious bugs in GL drivers and the list can continue. So from this=20 >>>>> point >>>>> of >>>>> view Nvidia >> ATI. And it was one of the reasons I always told ppl= not >>>>> to >>>>> buy any kind of ATI products and many have listened, thanks god. >>>>> >>>>> Its understandable Nvidia doesnt want to do that forever, after all= its=20 >>>>> a >>>>> great money sunk, especially when ARB keeps talking and failing to >>>>> deliver >>>>> year after year. >>>>> What better money sink you want that endless talks and wasted time = ? >>>>> >>>>> ARB should wake up from his slumber before it too late. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> ----- Original Message -----=20 >>>>> To: "Multiple recipients of list OPENGL-GAMEDEV-L" >>>>> <[email protected]> >>>>> Sent: Friday, November 07, 2008 3:15 AM >>>>> >>>>> >>>>>> Delurking here to respond to this - I've always loved OpenGL, and = our >>>>>> current prototype is implemented using GL, or more specifically CG= FX >>>>>> over >>>>>> GL. What I've seen of 3.0 has added hiring a DirectX programmer t= o my >>>>>> plans for next year. Its pretty obvious the ARB [still] doesn't c= are >>>>>> much >>>>>> for the game industry. >>>>>> >>>>>> That said, the idea of forking GL as OGL-ES + DX10 features sounds= =20 >>>>>> like >>>>>> a >>>>>> great model to keep GL as a viable cross platform game API. The m= ain >>>>>> problem would be getting nVidia and ATI on board, which is complic= ated >>>>>> by >>>>>> their ARB ties and the reasonable expectations of strong pushback = from >>>>>> the >>>>>> ARB and Microsoft. From a business side, ATI and nVidia would hav= e a >>>>>> hard >>>>>> time justifying supporting the effort, as they already have a siza= ble >>>>>> sunk >>>>>> investment in GL and DirectX drivers. Seems like a chicken and eg= g >>>>>> problem - how to justify writing the (closed source) drivers for a >>>>>> market >>>>>> that doesn't exist yet. > Jon Mayo wrote: >>>>>>> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]> >>>>>>> wrote:> >>>>>>> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, Da= n >>>>>>> Partelly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is b= utchered >>>>>>> slowly.>>>> Well, agreed.>> But Bill's post explicitly said that = he >>>>>>> knew >>>>>>> _some_ think OpenGL is dead>> and all the snuff ... in order to a= void >>>>>>> those kind of replies not to call>> for them.>> All my post was a= bout >>>>>>> is >>>>>>> that Sylvain's position (being so biased and>> definitive in addi= tion >>>>>>> to >>>>>>> be inappropriate) does nothing but harm.>> Well you would have to >>>>>>> define >>>>>>> "biased" here. If you knew me, you would know> how much I loved=20 >>>>>>> OpenGL. >>>>>>> And I gave links to the OpenGL forums where lots of> 3D programme= rs >>>>>>> used >>>>>>> to use OGL did complain, and where I still post and help> people,= to >>>>>>> support my point.>> And my previous message about OGL-ES was seri= ous=20 >>>>>>> : >>>>>>> we >>>>>>> only need this> interface plus some addition/extension to match=20 >>>>>>> D3D10+ >>>>>>> feature set and to> get rid of the obsolete calls. It wou! >>>>>> ld! >>>>>>> probably be an easier start for lots> of people, driver-makers=20 >>>>>>> would >>>>>>> have a much easier life, etc.>> Actually what we really need is=20 >>>>>>> having >>>>>>> the ARB stop discussing forever in> closed committee, telling one >>>>>>> thing, >>>>>>> shutting up 1 year and a half then> doing the contrary, and thing= s=20 >>>>>>> like >>>>>>> that. =3D(>>> ----- FAQ and OpenGL Resources at:> >>>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL>> -->=20 >>>>>>> Author: >>>>>>> Sylvain Vignaud> INET: [email protected]> >>>>>>> Interesting idea about OpenGL ES. Is anyone willing to take that >>>>>>> ideaand >>>>>>> run with it? I believe Linux has some support for ES, from what I= read >>>>>>> about in a project called "gameBoXlinux" and "MyOS x-less". >>>>>>> -- Jon Mayo<[email protected]> >>>>>>> -----=20 >>>>>>> FAQ and OpenGL Resources at: >>>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>>>> >>>>>>> >>>>>> >>>>>> -----=20 >>>>>> FAQ and OpenGL Resources at: >>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>>> >>>>>> --=20 >>>>>> Author: Kerry Bonin >>>>>> INET: [email protected] >>>>>> >>>>>> Fat City Hosting, San Diego, California -- http://www.fatcity.com >>>>>> ------------------------------------------------------------------= --- >>>>>> To REMOVE yourself from this mailing list, send an E-Mail message >>>>>> to: [email protected] (note EXACT spelling of 'ListGuru') and i= n >>>>>> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-= L >>>>>> (or the name of mailing list you want to be removed from). You ma= y >>>>>> also send the HELP command for other information (like subscribing= ). >>>>> -----=20 >>>>> FAQ and OpenGL Resources at: >>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>> >>>> -----=20 >>>> FAQ and OpenGL Resources at: >>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>> >>>> --=20 >>>> Author: Filip Joelsson >>>> INET: [email protected] >>>> >>>> Fat City Hosting, San Diego, California -- http://www.fatcity.com >>>> --------------------------------------------------------------------= - >>>> To REMOVE yourself from this mailing list, send an E-Mail message >>>> to: [email protected] (note EXACT spelling of 'ListGuru') and in >>>> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >>>> (or the name of mailing list you want to be removed from). You may >>>> also send the HELP command for other information (like subscribing). >>> >>> -----=20 >>> FAQ and OpenGL Resources at: >>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>> >> -----=20 >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> >> --=20 >> Author: Filip Joelsson >> INET: [email protected] >> >> Fat City Hosting, San Diego, California -- http://www.fatcity.com >> --------------------------------------------------------------------- >> To REMOVE yourself from this mailing list, send an E-Mail message >> to: [email protected] (note EXACT spelling of 'ListGuru') and in >> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >> (or the name of mailing list you want to be removed from). You may >> also send the HELP command for other information (like subscribing).=20 >=20 >=20 > -----=20 > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >=20 -----=20 FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL --=20 Author: Filip Joelsson INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).