Re: OpenGL 3.0
"Dan Partelly" <[email protected]> Fri, 07 Nov 2008 08:35:25 -0800
| Newsgroups | gmane.games.devel.opengl,gmane.spam.detected |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
No, not oppinions my friend, years of experience with software. Your proposal is complelty unrealistic. Dreams. No need for a crystal ba= ll. You seem to live in a dreamworld of your own. ----- Original Message -----=20 To: "Multiple recipients of list OPENGL-GAMEDEV-L"=20 <[email protected]> Sent: Friday, November 07, 2008 5:25 PM > Dan Partelly skrev: >> Not realistic.Open Source sucks. > > Opinion. > >> First, Youll never get full documentation >> from ATI and Nvidia and other HW vendors for their hardware , second, > > AMD/ATI and Intel do give quite a lot of documentation. Nvidia is a > problem, but that problem will be remedied only if they percieve open > documentation as giving them an edge. > >> such >> a framerwork would be full of bugs, would have bad support, and will >> degenerate sooner or later into a nigtmare source tree to maintain. > > Would you pass me that crystal ball please? Mesa does not have these > problems. > >> Above everything, it does not solve the fundamanetal problem. That=20 >> beeing >> *THE STANDARD*. Thats managed by ARB, and whatever you implement in yo= ur >> framework, must be consistent with ARB, if want to call it OpenGl.=20 >> Otherwise >> we can call it FantasyGl :P > > Or, OpenGL ES - which was my point. > > Nevermind, you want to whine, please do. I won't interrupt any further. > > /Filip > >> ----- Original Message -----=20 >> To: "Multiple recipients of list OPENGL-GAMEDEV-L" >> <[email protected]> >> Sent: Friday, November 07, 2008 1:25 PM >> >> >>> I didn't suggest for anyone not on linux to go linux, neither did I >>> suggest that MS would support the Gallium framework. >>> >>> I did suggest that if we want an alternative to whining, there is wor= k >>> being done on hardware accelerated drivers for OGL outside nVidia HQ = - >>> and someone with access to the Vista DDK could possibly plug that wor= k >>> into the mature driver framework of windows. The linux/BSD versions o= f >>> the framework allready have people from Intel and AMD/ATI working on >>> them, so it's not as if it would be enthusiasts-only. The key would b= e >>> developer interest, and DDK accessibility. (MS made the DDK available >>> for free for 2000/XP, but I don't know about Vista.) >>> >>> /Filip >>> >>> Dan Partelly skrev: >>>> I highly doubt that anything OpenSource is the answer. Truth is, i >>>> wouldnt >>>> thouch Linux with a 8 feet yard fishing pole nowdays. >>>> OpenSource producs dont present to me too much appeal. >>>> >>>> Let alone the fact that Vista and other closed source OSs will never >>>> offer >>>> you video driver facilites to use a Galium framework. Why would they= ? >>>> they estabilished driver framework are mature. >>>> >>>> >>>> >>>> ----- Original Message -----=20 >>>> To: "Multiple recipients of list OPENGL-GAMEDEV-L" >>>> <[email protected]> >>>> Sent: Friday, November 07, 2008 11:25 AM >>>> >>>> >>>>> It seems it's the lurkers' day today. >>>>> >>>>> The new driver framework used on free OSes, Gallium, could be of >>>>> interest here. Basically it's divided into 3 parts: The hardware pa= rt, >>>>> the OS part and the lib frontend (ie OGL). So, assuming someone wou= ld=20 >>>>> be >>>>> interested - I think it would be possible to write a windows part f= or >>>>> the Gallium drivers. IIRC the newest ATI drivers, as well as the=20 >>>>> Noveau >>>>> effort is implemented this way (and Intel?). Also, this would make = it >>>>> possible to build an OGL ES frontend to the hardware too. >>>>> >>>>> Obviously this wouldn't support the newest nVidia cards right away,= =20 >>>>> but >>>>> with Intel and AMD/ATI being good with documentation - but I suppos= e >>>>> having a free OGL driver for windows might raise the incentive for >>>>> nVidia to open up a bit. >>>>> >>>>> /Filip >>>>> >>>>> Dan Partelly skrev: >>>>>>>> And I still remember an nVidia exec (forget who) at CGDC holdi= ng=20 >>>>>>>> a >>>>>>>> printout of their latest GL >>>>>>>> extension spec and telling the room they 'weren't going to keep=20 >>>>>>>> doing >>>>>>>> this forever'. >>>>>> Indeed, but they did so far , as opposed to ATI who practically=20 >>>>>> doesnt >>>>>> give >>>>>> a shit about OpenGL. No extensions to expose advanced functionalit= y=20 >>>>>> of >>>>>> the >>>>>> boards, >>>>>> serious bugs in GL drivers and the list can continue. So from this >>>>>> point >>>>>> of >>>>>> view Nvidia >> ATI. And it was one of the reasons I always told pp= l=20 >>>>>> not >>>>>> to >>>>>> buy any kind of ATI products and many have listened, thanks god. >>>>>> >>>>>> Its understandable Nvidia doesnt want to do that forever, after al= l=20 >>>>>> its >>>>>> a >>>>>> great money sunk, especially when ARB keeps talking and failing to >>>>>> deliver >>>>>> year after year. >>>>>> What better money sink you want that endless talks and wasted time= ? >>>>>> >>>>>> ARB should wake up from his slumber before it too late. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ----- Original Message -----=20 >>>>>> To: "Multiple recipients of list OPENGL-GAMEDEV-L" >>>>>> <[email protected]> >>>>>> Sent: Friday, November 07, 2008 3:15 AM >>>>>> >>>>>> >>>>>>> Delurking here to respond to this - I've always loved OpenGL, and= =20 >>>>>>> our >>>>>>> current prototype is implemented using GL, or more specifically C= GFX >>>>>>> over >>>>>>> GL. What I've seen of 3.0 has added hiring a DirectX programmer = to=20 >>>>>>> my >>>>>>> plans for next year. Its pretty obvious the ARB [still] doesn't=20 >>>>>>> care >>>>>>> much >>>>>>> for the game industry. >>>>>>> >>>>>>> That said, the idea of forking GL as OGL-ES + DX10 features sound= s >>>>>>> like >>>>>>> a >>>>>>> great model to keep GL as a viable cross platform game API. The=20 >>>>>>> main >>>>>>> problem would be getting nVidia and ATI on board, which is=20 >>>>>>> complicated >>>>>>> by >>>>>>> their ARB ties and the reasonable expectations of strong pushback= =20 >>>>>>> from >>>>>>> the >>>>>>> ARB and Microsoft. From a business side, ATI and nVidia would ha= ve=20 >>>>>>> a >>>>>>> hard >>>>>>> time justifying supporting the effort, as they already have a=20 >>>>>>> sizable >>>>>>> sunk >>>>>>> investment in GL and DirectX drivers. Seems like a chicken and e= gg >>>>>>> problem - how to justify writing the (closed source) drivers for = a >>>>>>> market >>>>>>> that doesn't exist yet. > Jon Mayo wrote: >>>>>>>> On Tue, Nov 4, 2008 at 3:30 AM, Sylvain Vignaud <[email protected]= > >>>>>>>> wrote:> >>>>>>>> Lorenzo Pastrana wrote:>>>> On Mon, 2008-11-03 at 03:40 -0800, D= an >>>>>>>> Partelly wrote:>>>>>> =EF=BB=BF yeah right, Truth is, OpenGl is = butchered >>>>>>>> slowly.>>>> Well, agreed.>> But Bill's post explicitly said that= he >>>>>>>> knew >>>>>>>> _some_ think OpenGL is dead>> and all the snuff ... in order to=20 >>>>>>>> avoid >>>>>>>> those kind of replies not to call>> for them.>> All my post was=20 >>>>>>>> about >>>>>>>> is >>>>>>>> that Sylvain's position (being so biased and>> definitive in=20 >>>>>>>> addition >>>>>>>> to >>>>>>>> be inappropriate) does nothing but harm.>> Well you would have t= o >>>>>>>> define >>>>>>>> "biased" here. If you knew me, you would know> how much I loved >>>>>>>> OpenGL. >>>>>>>> And I gave links to the OpenGL forums where lots of> 3D programm= ers >>>>>>>> used >>>>>>>> to use OGL did complain, and where I still post and help> people= ,=20 >>>>>>>> to >>>>>>>> support my point.>> And my previous message about OGL-ES was=20 >>>>>>>> serious >>>>>>>> : >>>>>>>> we >>>>>>>> only need this> interface plus some addition/extension to match >>>>>>>> D3D10+ >>>>>>>> feature set and to> get rid of the obsolete calls. It wou! >>>>>>> ld! >>>>>>>> probably be an easier start for lots> of people, driver-makers >>>>>>>> would >>>>>>>> have a much easier life, etc.>> Actually what we really need is >>>>>>>> having >>>>>>>> the ARB stop discussing forever in> closed committee, telling on= e >>>>>>>> thing, >>>>>>>> shutting up 1 year and a half then> doing the contrary, and thin= gs >>>>>>>> like >>>>>>>> that. =3D(>>> ----- FAQ and OpenGL Resources at:> >>>>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL>> --> >>>>>>>> Author: >>>>>>>> Sylvain Vignaud> INET: [email protected]> >>>>>>>> Interesting idea about OpenGL ES. Is anyone willing to take that >>>>>>>> ideaand >>>>>>>> run with it? I believe Linux has some support for ES, from what=20 >>>>>>>> Iread >>>>>>>> about in a project called "gameBoXlinux" and "MyOS x-less". >>>>>>>> -- Jon Mayo<[email protected]> >>>>>>>> -----=20 >>>>>>>> FAQ and OpenGL Resources at: >>>>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> -----=20 >>>>>>> FAQ and OpenGL Resources at: >>>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>>>> >>>>>>> --=20 >>>>>>> Author: Kerry Bonin >>>>>>> INET: [email protected] >>>>>>> >>>>>>> Fat City Hosting, San Diego, California -- http://www.fatcity.com >>>>>>> -----------------------------------------------------------------= ---- >>>>>>> To REMOVE yourself from this mailing list, send an E-Mail message >>>>>>> to: [email protected] (note EXACT spelling of 'ListGuru') and = in >>>>>>> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV= -L >>>>>>> (or the name of mailing list you want to be removed from). You m= ay >>>>>>> also send the HELP command for other information (like subscribin= g). >>>>>> -----=20 >>>>>> FAQ and OpenGL Resources at: >>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>>> >>>>> -----=20 >>>>> FAQ and OpenGL Resources at: >>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>>> >>>>> --=20 >>>>> Author: Filip Joelsson >>>>> INET: [email protected] >>>>> >>>>> Fat City Hosting, San Diego, California -- http://www.fatcity.com >>>>> -------------------------------------------------------------------= -- >>>>> To REMOVE yourself from this mailing list, send an E-Mail message >>>>> to: [email protected] (note EXACT spelling of 'ListGuru') and in >>>>> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >>>>> (or the name of mailing list you want to be removed from). You may >>>>> also send the HELP command for other information (like subscribing). >>>> >>>> -----=20 >>>> FAQ and OpenGL Resources at: >>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>>> >>> -----=20 >>> FAQ and OpenGL Resources at: >>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >>> >>> --=20 >>> Author: Filip Joelsson >>> INET: [email protected] >>> >>> Fat City Hosting, San Diego, California -- http://www.fatcity.com >>> --------------------------------------------------------------------- >>> To REMOVE yourself from this mailing list, send an E-Mail message >>> to: [email protected] (note EXACT spelling of 'ListGuru') and in >>> the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L >>> (or the name of mailing list you want to be removed from). You may >>> also send the HELP command for other information (like subscribing). >> >> >> -----=20 >> FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> > > -----=20 > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > --=20 > Author: Filip Joelsson > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing).=20 -----=20 FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL --=20 Author: Dan Partelly INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).