Re: OpenGL 3.0
"Jon Mayo" <[email protected]> Fri, 07 Nov 2008 10:00:34 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
On Fri, Nov 7, 2008 at 2:10 AM, Dan Partelly <[email protected]> wrote: > I highly doubt that anything OpenSource is the answer. Truth is, i wouldnt > thouch Linux with a 8 feet yard fishing pole nowdays. > OpenSource producs dont present to me too much appeal. > > Let alone the fact that Vista and other closed source OSs will never offer > you video driver facilites to use a Galium framework. Why would they ? > they estabilished driver framework are mature. > To be fair there is a huge difference between hobbyist open source and professional. I'm a professional Linux driver developer (but I don't do graphics). I get paid and products I've worked on sell for $99 to $160000 each (wide range). Set-top box makers, as UIs become more elaborate, certainly have an interest in accessing the graphics acceleration that is now becoming very affordable. We'll likely see a few embedded products out next year that are using Linux/OpenGL ES on an ARM/Cortex and PowerVR. There is also a huge difference between those using OpenGL for UIs (like on settop boxes like I mentioned) and simple games (like cellphones). And those using it for industrial purposes like simulation and modeling. These little PowerVR chips might not be that impressive compared to what you can do on a workstation or game console. But being able to sell a device for profit under $100 that can do some shaders at HD resolution is pretty impressive to me. ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Jon Mayo INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).