RE: Ignoring texture alpha
"Bill Pullan" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
It's possible, but I could that'd mean storing double the amount of textures which could be quite large. I've found a way of doing it using extensions (COMBINE_EXT) but the version of opengl I'm using doesn't support them :-( -----Original Message----- [email protected] Sent: 10 March 2005 10:01 To: Multiple recipients of list OPENGL-GAMEDEV-L Why don't you duplicate the texture in that case ?? Keep your original with the alpha channel and make a copy wihout and use that. Would this be possible ?? Pascal Gane [email protected] wrote on 10/03/2005 09:36:22: ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Bill Pullan INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).