Re: Patent 4,734,690

Leath Muller <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
I thought the same thing when I first read it - but it fails
me to see how they come up with a list of > 1000 games that have
broken the patent... I wonder if the application of the patent
to current software techniques has been unrealistically broadened.

It also seemed to be an, ummm, consolidation of hacks from various
other software techniques known about in the 80's, into a single
broad patent...

Also, it seems weird that he would know just _how_ those engines
are doing all their 3D math - he would, as I see it, have to have
the source to each of those games to prove they break his patent.
There are a _lot_ of hacks that give the same result (or similar)
but do things differently for various performance reasons...

I would be very suprised if they successfully sued. But the guy
doing the suing is probably just after some quick settlements out
of court to make some cash...

> I'm no patent expert - but this patent doesn't worry me.  If it truly
> bites us all then it's trivial to find prior art - and if it doesn't
> apply to modern games then it doesn't affect what we're doing *NOW*.
> 
> That may not be much of a comfort to the people who WERE doing that
> kind of stuff in the past.
> 
> -----------------------------------------------------------------------
> The second law of Frisbee throwing states: "Never precede any maneuver
> by a comment more predictive than "Watch this!"...it turns out that
> this also applies to writing Fragment Shaders.
> -----------------------------------------------------------------------
> Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
> L3Com/Link Simulation & Training (817)619-2466 (Fax)
> Work: [email protected]           http://www.link.com
> Home: [email protected]       http://www.sjbaker.org
> 
> ----- FAQ and OpenGL Resources at:
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> 

-- 
Leath Muller
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Great Barrier Reef Marine Park Authority
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----- 
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Author: Leath Muller
  INET: [email protected]

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