Re: Z Bias

Rhadamés Carmona <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi Guys

I am using vertex shaders, and I found that user defined clipping planes 
does not work properly. I found in OpenGL forums that we must transform 
clipping planes to clipping space, because with programmable pipeline, user 
clipping planes are not transformed anymore... Is it true?.

Thanks
Rhadamés 

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