Re: Per axis filtering would be cool.

Ignacio Castaño <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Actually, the only benefit of that approach is that you would get the repeat
filtering near the borders, but you can get the same effect by duplicating
the border pixels in a texture atlas. In both cases you have to clamp or wrap
the texture coordinates manually.

--
Ignacio Castaño
[email protected]

Ignacio Castaño wrote:
> Stephen,
> 
> If you want mipmapping, I think that the best option right now is to use
> cubemap faces, although that only allows you to have 6 textures at the same
> time and you will have to adjust the texture coordinates manually.
> 
> --
> Ignacio Castaño
> [email protected]



		
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