RE: Q:any groups like this on scene graphs?
"Don Gunter" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Ah! Thanks, I guess most of what I'm needing would be learned while "working" in the game industry. Reading can only get you so far and most books are for teaching the basics, not how to bust into the game industry, kick butt, and take a few names.(unless you want to use somebody else's tech, BORING!) The cash register and hardware field is leaving me with a popeye right forearm in biz type applications driver/interface modules and a little tiny left forearm in integrating data, audio, lighting, models, and physics for SPEED... it's that darn holy grail thing.... just out of reach, can taste it, can't write it. Thought I'd gotten away from memory paging, and then learn about caching optimizations( same game, different name it looks like)... enough griping eh? Wonder if you can use the dma controller to copy memory? I mean while I've loaded my cpu cache and am doing some physics Can I have the dma controller doing a little memory to memory copying while NOT interfering with the ide controller or gpu's access? This is not the group for those kinds of questions, and I know no one in the game industry...soooooo, If any of you know of an open topic group without a hundred posts a day, please let me know. And thanks for the input guys. Ya'll are GREAT! Regards, Don -----Original Message----- Stephen J Baker Sent: Wednesday, June 01, 2005 1:58 PM To: Multiple recipients of list OPENGL-GAMEDEV-L zero_t9 wrote: > Maybe www.openscenegraph.org is what you are looking for That list is about one very specific scene graph - I'm not aware of any really good lists about scene graphs in general. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: [email protected] http://www.link.com Home: [email protected] http://www.sjbaker.org ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Stephen J Baker INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing). ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Don Gunter INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).