Re: Newbie question
"Stephen J Baker" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Ben Ward wrote: > Can glInterleavedArrays() be translated/rotated using functions like glRotatef()? > I can't seem to get that to work, but when I made display lists using glVertex() glColor() and glTexCoord() it worked fine. glInterleavedArrays doesn't draw anything - it only sets some data arrays up so that glDrawArrays/glDrawElements can actually draw them. The objects drawn by glDrawArrays/glDrawElements most certainly *ARE* affected by the current transform - which can be specified with glRotatef. > Also is there much of a speed difference between glDrawElements() and glCallList()? It varies from implementation to implementation. I would expect glDrawElements to be generally faster. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: [email protected] http://www.link.com Home: [email protected] http://www.sjbaker.org ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Stephen J Baker INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).