Announcement: Intro CG class with GLSL

Hanspeter Pfister <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
CSCI E-234: Introduction to Computer Graphics and GPU Programming
September 21, 2005 through January 18, 2006
Harvard Extension School

This class is also offered as a distance education course with archived 
and live video feeds.

The goal of this class is to provide you with sufficient background to 
write computer graphics applications in OpenGL. This year - for the 
first time - we will introduce graphics processor unit (GPU) programming 
using the OpenGL Shading Language (GLSL). GPUs are widely used today to 
drive cutting-edge 3D game engines, virtual reality simulations, and 
film pre-production. GPUs have changed computer graphics and how we 
teach it. Students will learn how to program GPUs to perform a variety 
of tasks, such as 3D lighting, animation, image processing, and special 
effects.

More details and syllabus at http://courses.dce.harvard.edu/~cscie234/
----- 
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-- 
Author: Hanspeter Pfister
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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