Announcement: Intro CG class with GLSL
Hanspeter Pfister <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
CSCI E-234: Introduction to Computer Graphics and GPU Programming September 21, 2005 through January 18, 2006 Harvard Extension School This class is also offered as a distance education course with archived and live video feeds. The goal of this class is to provide you with sufficient background to write computer graphics applications in OpenGL. This year - for the first time - we will introduce graphics processor unit (GPU) programming using the OpenGL Shading Language (GLSL). GPUs are widely used today to drive cutting-edge 3D game engines, virtual reality simulations, and film pre-production. GPUs have changed computer graphics and how we teach it. Students will learn how to program GPUs to perform a variety of tasks, such as 3D lighting, animation, image processing, and special effects. More details and syllabus at http://courses.dce.harvard.edu/~cscie234/ ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Hanspeter Pfister INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).