Re: Announcement: Intro CG class with GLSL
Kent Quirk <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
a) Not everyone learns the same way. Some people learn much better from
a professor.
b) Particularly a professor who knows his stuff as well as Hanspeter.
Google him for more.
c) A friend of mine who got a graduate degree from Harvard Extension,
mostly by video, took a course from Hanspeter and called him one of the
best professors she'd ever had.
The "Harvard" brand is worth quite a bit (even though I hate to admit
it, having gone to a rival school).
Kent
(off to check on the corporate reimbursement policy!)
Dan Partelly wrote:
>My personal opinion is that it really does not worth the money , altough is
>a great curriculum.
>Why I say it doesnt worth ? You can buy a book like "Mathematihics for 3d
>game prograaming"
>by Eric Lengyel or similar , couple it with a basic OpenGl book and with a
>bit of determination
>you will cover verything there for about 100$ and likely the same time. All
>you need is some basic math knwledge to cover everything in the course.
>
>It might worth auditing it if price is less than 200 USD. More, no, because
>everything is available for free code on internet or in books. Unless you
>want to pay for "Harward" brand, but in the end, a no certification course
>is brandless. Keep your money and do something funny with them :P
>
>Dan
>
>
>----- Original Message -----
>To: "Multiple recipients of list OPENGL-GAMEDEV-L"
><[email protected]>
>Sent: Tuesday, September 13, 2005 12:09 AM
>
>
>
>
>>Sorry, I don't make the rules, I only work for Harvard... ;-)
>>
>>Auditing without credit, as far as I know, is indeed cheaper. I'll find
>>out how much.
>>
>>- HP
>>
>>Jesse Laeuchli wrote:
>>
>>
>>>welcome to higher education in america ;-)
>>>----- Original Message -----
>>>To: "Multiple recipients of list OPENGL-GAMEDEV-L"
>>><[email protected]>
>>>Sent: Monday, September 12, 2005 2:39 PM
>>>
>>>
>>>
>>>
>>>
>>>>1600$ is pretty steep.
>>>>Any way this class can be audited for less?
>>>>
>>>>Roland
>>>>
>>>>--- Hanspeter Pfister <[email protected]> wrote:
>>>>
>>>>
>>>>
>>>>
>>>>>CSCI E-234: Introduction to Computer Graphics and GPU Programming
>>>>>September 21, 2005 through January 18, 2006
>>>>>Harvard Extension School
>>>>>
>>>>>This class is also offered as a distance education course with
>>>>>archived
>>>>>and live video feeds.
>>>>>
>>>>>The goal of this class is to provide you with sufficient background
>>>>>to
>>>>>write computer graphics applications in OpenGL. This year - for the
>>>>>first time - we will introduce graphics processor unit (GPU)
>>>>>programming
>>>>>using the OpenGL Shading Language (GLSL). GPUs are widely used today
>>>>>to
>>>>>drive cutting-edge 3D game engines, virtual reality simulations, and
>>>>>film pre-production. GPUs have changed computer graphics and how we
>>>>>teach it. Students will learn how to program GPUs to perform a
>>>>>variety
>>>>>of tasks, such as 3D lighting, animation, image processing, and
>>>>>special
>>>>>effects.
>>>>>
>>>>>More details and syllabus at
>>>>>http://courses.dce.harvard.edu/~cscie234/
>>>>>-----
>>>>>FAQ and OpenGL Resources at:
>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>>>
>>>>>--
>>>>>Author: Hanspeter Pfister
>>>>> INET: [email protected]
>>>>>
>>>>>Fat City Hosting, San Diego, California -- http://www.fatcity.com
>>>>>---------------------------------------------------------------------
>>>>>To REMOVE yourself from this mailing list, send an E-Mail message
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>>>>>
>>>>>
>>>>>
>>>>__________________________________________________
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>>>>-----
>>>>FAQ and OpenGL Resources at:
>>>>http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>>
>>>>--
>>>>Author: Roland Krause
>>>>INET: [email protected]
>>>>
>>>>Fat City Hosting, San Diego, California -- http://www.fatcity.com
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>>>>To REMOVE yourself from this mailing list, send an E-Mail message
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>>>>
>>>>
>>>-----
>>>FAQ and OpenGL Resources at:
>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>
>>>
>>>
>>-----
>>FAQ and OpenGL Resources at:
>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>
>>--
>>Author: Hanspeter Pfister
>> INET: [email protected]
>>
>>Fat City Hosting, San Diego, California -- http://www.fatcity.com
>>---------------------------------------------------------------------
>>To REMOVE yourself from this mailing list, send an E-Mail message
>>to: [email protected] (note EXACT spelling of 'ListGuru') and in
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>>
>>
>
>-----
>FAQ and OpenGL Resources at:
> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
>
>
-----
FAQ and OpenGL Resources at:
http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
--
Author: Kent Quirk
INET: [email protected]
Fat City Hosting, San Diego, California -- http://www.fatcity.com
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