Re: Announcement: Intro CG class with GLSL

"Dan Partelly" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
>> The "Harvard" brand is worth quite a bit

a. Im my oppinion is worthless as long as you do not get a cetification 
course. Auditing and getting nothing
in the way of certification does not give you much, if any, brand advantage. 
this, assuming you are able to self
educate yourself with freely , or cheap materials such as books.

b. Im not contesting the abilites of professor Hanspeter. It is not my place 
to do so, nor do I have any intention
to do so.  Im sure he is a awesome teacher  and its a pleasure to 
participate in his courses.

>> Some people learn much better from a profeessor

true true. They better be, after they pay 1600 US$. The ammount in itself 
should be enough
to motivate them to learn. Still, I wonder if they would get similar results 
if, after reading a
3d math book such as Eric Lengye;'s or S. Buss, they would burn 100 US$ 
bills every time they
make a mistake solving the exericses and dont learn the chapter.

Dan


----- Original Message ----- 
To: "Multiple recipients of list OPENGL-GAMEDEV-L" 
<[email protected]>
Sent: Tuesday, September 13, 2005 5:56 AM


> a) Not everyone learns the same way. Some people learn much better from a 
> professor.
> b) Particularly a professor who knows his stuff as well as Hanspeter. 
> Google him for more.
> c) A friend of mine who got a graduate degree from Harvard Extension, 
> mostly by video, took a course from Hanspeter and called him one of the 
> best professors she'd ever had.
>
> The "Harvard" brand is worth quite a bit (even though I hate to admit it, 
> having gone to a rival school).
>
>    Kent
>    (off to check on the corporate reimbursement policy!)
>
>
> Dan Partelly wrote:
>
>>My personal opinion is that it really does not worth the money , altough 
>>is a great curriculum.
>>Why I say it doesnt worth ? You can buy a book like "Mathematihics for 3d 
>>game prograaming"
>>by Eric Lengyel or similar , couple it with a basic OpenGl book and with a 
>>bit of determination
>>you will cover verything there for about 100$ and likely the same time. 
>>All you need is some basic math knwledge to cover everything in the 
>>course.
>>
>>It might worth auditing it if price is less than 200 USD. More, no, 
>>because everything is available for free code on internet or in books. 
>>Unless you want to pay for "Harward" brand, but in the end, a no 
>>certification course is brandless. Keep your money and do something funny 
>>with them :P
>>
>>Dan
>>
>>
>>----- Original Message ----- 
>>To: "Multiple recipients of list OPENGL-GAMEDEV-L" 
>><[email protected]>
>>Sent: Tuesday, September 13, 2005 12:09 AM
>>
>>
>>
>>>Sorry, I don't make the rules, I only work for Harvard... ;-)
>>>
>>>Auditing without credit, as far as I know, is indeed cheaper. I'll find 
>>>out how much.
>>>
>>>- HP
>>>
>>>Jesse Laeuchli wrote:
>>>
>>>>welcome to higher education in america ;-)
>>>>----- Original Message ----- 
>>>>To: "Multiple recipients of list OPENGL-GAMEDEV-L" 
>>>><[email protected]>
>>>>Sent: Monday, September 12, 2005 2:39 PM
>>>>
>>>>
>>>>
>>>>
>>>>>1600$ is pretty steep.
>>>>>Any way this class can be audited for less?
>>>>>
>>>>>Roland
>>>>>
>>>>>--- Hanspeter Pfister <[email protected]> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>CSCI E-234: Introduction to Computer Graphics and GPU Programming
>>>>>>September 21, 2005 through January 18, 2006
>>>>>>Harvard Extension School
>>>>>>
>>>>>>This class is also offered as a distance education course with
>>>>>>archived
>>>>>>and live video feeds.
>>>>>>
>>>>>>The goal of this class is to provide you with sufficient background
>>>>>>to
>>>>>>write computer graphics applications in OpenGL. This year - for the
>>>>>>first time - we will introduce graphics processor unit (GPU)
>>>>>>programming
>>>>>>using the OpenGL Shading Language (GLSL). GPUs are widely used today
>>>>>>to
>>>>>>drive cutting-edge 3D game engines, virtual reality simulations, and
>>>>>>film pre-production. GPUs have changed computer graphics and how we
>>>>>>teach it. Students will learn how to program GPUs to perform a
>>>>>>variety
>>>>>>of tasks, such as 3D lighting, animation, image processing, and
>>>>>>special
>>>>>>effects.
>>>>>>
>>>>>>More details and syllabus at
>>>>>>http://courses.dce.harvard.edu/~cscie234/
>>>>>>----- 
>>>>>>FAQ and OpenGL Resources at:
>>>>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>>>>
>>>>>>-- 
>>>>>>Author: Hanspeter Pfister
>>>>>> INET: [email protected]
>>>>>>
>>>>>>Fat City Hosting, San Diego, California -- http://www.fatcity.com
>>>>>>---------------------------------------------------------------------
>>>>>>To REMOVE yourself from this mailing list, send an E-Mail message
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>>>>>>also send the HELP command for other information (like subscribing).
>>>>>>
>>>>>>
>>>>>__________________________________________________
>>>>>Do You Yahoo!?
>>>>>Tired of spam?  Yahoo! Mail has the best spam protection around
>>>>>http://mail.yahoo.com
>>>>>----- 
>>>>>FAQ and OpenGL Resources at:
>>>>>http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>>>
>>>>>-- 
>>>>>Author: Roland Krause
>>>>>INET: [email protected]
>>>>>
>>>>>Fat City Hosting, San Diego, California -- http://www.fatcity.com
>>>>>---------------------------------------------------------------------
>>>>>To REMOVE yourself from this mailing list, send an E-Mail message
>>>>>to: [email protected] (note EXACT spelling of 'ListGuru') and in
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>>>>>(or the name of mailing list you want to be removed from).  You may
>>>>>also send the HELP command for other information (like subscribing).
>>>>>
>>>>----- 
>>>>FAQ and OpenGL Resources at:
>>>>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>>
>>>>
>>>----- 
>>>FAQ and OpenGL Resources at:
>>> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>>
>>>-- 
>>>Author: Hanspeter Pfister
>>> INET: [email protected]
>>>
>>>Fat City Hosting, San Diego, California -- http://www.fatcity.com
>>>---------------------------------------------------------------------
>>>To REMOVE yourself from this mailing list, send an E-Mail message
>>>to: [email protected] (note EXACT spelling of 'ListGuru') and in
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>>>(or the name of mailing list you want to be removed from).  You may
>>>also send the HELP command for other information (like subscribing).
>>
>>----- 
>>FAQ and OpenGL Resources at:
>>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>>
>>
>
> ----- 
> FAQ and OpenGL Resources at:
>  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
> -- 
> Author: Kent Quirk
>  INET: [email protected]
>
> Fat City Hosting, San Diego, California -- http://www.fatcity.com
> ---------------------------------------------------------------------
> To REMOVE yourself from this mailing list, send an E-Mail message
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----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: Dan Partelly
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
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