Re: Announcement: Intro CG class with GLSL
tSb <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Steve, HI: Thanks for correcting me the wrong choice of "gouging". Take your statements as for gas, it will sound like. If Enron believe that their electricity is worth $1600 - then fine - CA people will either agree with them - or not. If Enron is wrong then Enron won't get enough customers and the comapny will fail (or it'll be a lot cheaper next time around!) If they were right and CA people flock to buy the electricity in droves - then that truly *was* the value of the course and there was nothing wrong with them charging whatever it's worth. In the end, things are worth what people will pay for them. --- Stephen J Baker <[email protected]> wrote: > tSb wrote: > > That is gouging similar to gas price :) > > It's not 'gouging' when there are alternatives to > choose from and > vendors can compete on price. > > Gouging can only happen when you have a near > monopoly and people > can't choose. > > > IIRC, a MIT course is ONLY around $800. > > So if you don't want to pay more, and you think it's > a good course, > take that one. > > If Harvard believe that their course is worth $1600 > - then fine - people > will either agree with them - or not. If they were > wrong then they > won't get enough students and the course will fail > (or it'll be a lot > cheaper next time around!) If they were right and > people flock to the > course in droves - then that truly *was* the value > of the course and > there was nothing wrong with them charging whatever > it's worth. > > In the end, things are worth what people will pay > for them. > > ----------------------------------------------------------------------- > The second law of Frisbee throwing states: "Never > precede any maneuver > by a comment more predictive than "Watch this!"...it > turns out that > this also applies to writing Fragment Shaders. > ----------------------------------------------------------------------- > Steve Baker (817)619-2657 > (Vox/Vox-Mail) > L3Com/Link Simulation & Training (817)619-2466 (Fax) > Work: [email protected] http://www.link.com > Home: [email protected] > http://www.sjbaker.org > > ----- > FAQ and OpenGL Resources at: > > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Stephen J Baker > INET: [email protected] > > Fat City Hosting, San Diego, California -- > http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an > E-Mail message > to: [email protected] (note EXACT spelling of > 'ListGuru') and in > the message BODY, include a line containing: UNSUB > OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed > from). You may > also send the HELP command for other information > (like subscribing). > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: tSb INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).