retrieve OpenGL state from fragment program in CG
Rhadamés Carmona <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi Guys I am using CG, and I would want to retrieve opengl state from fragment program. I just need to know (inside the fragment program) if 2d texture is enable in one particular texture unit. /********* main program ************/ glActiveTextureARB(GL_TEXTURE1_ARB); if (any condition) glEnable(GL_TEXTURE_2D); else glDisable(GL_TEXTURE_2D); /* ---------------------------- fragment program: well, how to retrieve "texture unit 1" status without using parameters. is it possible to retrieve this kind on information from glstate.*? how? ... */ Thx guys! RIX ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: =?iso-8859-1?Q?Rhadam=E9s_Carmona?= INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).