enabling and disabling textures in display lists
Roland Krause <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi Folks, Does it make sense to do the following: (Soooorrry for the awful pseudo code...) open display list draw something push the texture bit on the attribute stack enable textures do some texture magic and draw something with texture pop the attribute stack draw something else close display list Or should textures be enabled once up front globally and then be left on for the entire time. Are there any disadvantages of the above approach? Will it buy me anything? Thanks and best regards, Roland ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Roland Krause INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).