Re: GLSL + 6800 + Multiple steps by frame

[email protected]
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hi guys,

yeah, looking closer at this neither glFinish nor glFlush are part of the
problem. Seems the glFlush sent me on the wrong track :)
Thanks Evan for clarification.

Cheers

> > Hi Rix and Matthäus,
> >
> >  Evan is right.  If sleep() affects your ReadPixels() result,
> > something is probably wrong in the driver. (Unless you're using
> > an asynch extension like PDR that requires the app to use fences
> > or similar.)
> >
> >  Perhaps you can contact me offline?
> >
> > Thanks -
> > Cass
> >

----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

-- 
Author: 
  INET: [email protected]

Fat City Hosting, San Diego, California -- http://www.fatcity.com
---------------------------------------------------------------------
To REMOVE yourself from this mailing list, send an E-Mail message
to: [email protected] (note EXACT spelling of 'ListGuru') and in
the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
(or the name of mailing list you want to be removed from).  You may
also send the HELP command for other information (like subscribing).
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.