Re: GLSL + 6800 + Multiple steps by frame
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hi guys, yeah, looking closer at this neither glFinish nor glFlush are part of the problem. Seems the glFlush sent me on the wrong track :) Thanks Evan for clarification. Cheers > > Hi Rix and Matthäus, > > > > Evan is right. If sleep() affects your ReadPixels() result, > > something is probably wrong in the driver. (Unless you're using > > an asynch extension like PDR that requires the app to use fences > > or similar.) > > > > Perhaps you can contact me offline? > > > > Thanks - > > Cass > > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).