glBegin/glEnd faster than glDrawElements?

"William Woodbury" <[email protected]>
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
Hello,
Under what circumstances is this possible? I have arrays of point, normal,
and uv data which represent a grid. I also have an array which represents my
primatives (triangles, 2 for each grid square). When I draw the entire array
using glDrawElements, it is slower than when I use glBegin/glEnd and loop
through the entire grid.

How is this possible?

Thanks,
Bill.

P.S. I have the newest drivers (or nearly newest), and a gf6800 128mb.

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Author: William Woodbury
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