glBegin/glEnd faster than glDrawElements?
"William Woodbury" <[email protected]>
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
Hello, Under what circumstances is this possible? I have arrays of point, normal, and uv data which represent a grid. I also have an array which represents my primatives (triangles, 2 for each grid square). When I draw the entire array using glDrawElements, it is slower than when I use glBegin/glEnd and loop through the entire grid. How is this possible? Thanks, Bill. P.S. I have the newest drivers (or nearly newest), and a gf6800 128mb. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.12.6/152 - Release Date: 31/10/2005 ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: William Woodbury INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).