Re: opengl text balloon
Kent Quirk <[email protected]> Sun, 13 Nov 2005 17:57:24 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
OpenGL is particularly good at drawing filled polygons. Use it.
Assuming you know how to draw text, I'd do an orthographic projection
for a bubble background layer. Create a corner piece of 2D art that
never changes size, a vertical edge you can stretch vertically, a
horizontal edge you can stretch horizontally, and a center background
piece. Appropriate reflections will allow you to lay out 9 pieces in a
rounded rectangle of arbitrary size. Figure out how big your text is and
build the rectangle just big enough to hold it. Draw the text after you
draw the bubble (or draw it closer in space).
Create one more (fixed-size) piece which is the "tail" of your text
balloon and place it along the appropriate edge, reflecting as necessary
to point it in the right direction..
Kent
Bram Biesbrouck wrote:
>Hello,
>
>Can somebody give me some pointers on the best way to draw a resizable 2D
>(perhaps 3D, don't know yet) text balloon in opengl? Do I use bezier curves,
>nurbs or something else?
>
>Maybe an interesting tutorial?
>
>thanks in advance
>
>Bram
>-----
>FAQ and OpenGL Resources at:
> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
>
>
>
-----
FAQ and OpenGL Resources at:
http://www.geocities.com/SiliconValley/Hills/9956/OpenGL
--
Author: Kent Quirk
INET: [email protected]
Fat City Hosting, San Diego, California -- http://www.fatcity.com
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