RE: glCopyTexImage2D() that goes "clipped"
"Christian Laforte" <[email protected]> Wed, 14 Dec 2005 11:07:22 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
This is expected. The behavior of Read/CopyPixels for occluded pixels is unspecified by OpenGL. You'll need to use PBuffers or other extensions. Christian Laforte www.feelingsoftware.com - 3D Graphics Consulting > -----Original Message----- > From: [email protected] [mailto:[email protected]] On Behalf Of > Igor Kravtchenko > Sent: Wednesday, December 14, 2005 1:27 PM > To: Multiple recipients of list OPENGL-GAMEDEV-L > Subject: glCopyTexImage2D() that goes "clipped" > > Hi, > > I've noticed a quite annoying problem with glCopyTexImage2D() inside a > windowed GL context (not fullscreen). > If you use the current frame buffer for some copy to texture, the > texture goes clipped with white pixels when > the window doesn't fit on the screen or is minimised. This only happens > on ATI drivers as far as I've noticed. > > The solution would be to use an independent pbuffer but I'm wondering if > it exists some alternatives. > > Thanks before hand, > > Igor. > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Igor Kravtchenko > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') and in > the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L > (or the name of mailing list you want to be removed from). You may > also send the HELP command for other information (like subscribing). ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Christian Laforte INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).