Re: How are 565 textures generated?

Allen Akin <[email protected]> Wed, 25 Jan 2006 12:32:28 -0800
Newsgroups gmane.games.devel.opengl
Organization Fat City Network Services, San Diego, California
Message-ID <[email protected]>
On Wed, Jan 25, 2006 at 12:22:23PM -0800, Michael I Gold wrote:
|    The texels are simply truncated.  No rounding or dithering, at least on NV
|    cards.

Then again, I could be wrong. :-)

Allen
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