Re: How are 565 textures generated?
Allen Akin <[email protected]> Wed, 25 Jan 2006 12:32:28 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
On Wed, Jan 25, 2006 at 12:22:23PM -0800, Michael I Gold wrote: | The texels are simply truncated. No rounding or dithering, at least on NV | cards. Then again, I could be wrong. :-) Allen ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Allen Akin INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).