How to determine maximum frame buffer size?
"Robin Charlton" <[email protected]> Mon, 20 Feb 2006 10:02:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
On MS Windows XP, is there a way to detemine the maximum permitted dimensions of a window that can have a rendering context? All I can find is GL_MAX_VIEWPORT_DIMS which returns 4096 x 4096 - a size which causes the driver to hang after a call to glClear. I'm running on a RADEON 9700 PRO x86/MMX/3DNow!/SSE 2.0.5646 WinXP Release. All help appreciated! - Robin Charlton ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Robin Charlton INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).