RE: How to determine maximum frame buffer size?
"Robin Charlton" <[email protected]> Tue, 21 Feb 2006 02:12:23 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
EnumDisplaySettings does indeed return the available display resolutions and refresh frequencies. But OpenGL is *window* rather than display based and windows can be resized larger than the display. So the question remains, what's the maximum window size supported by a render context? > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Laurent Auneau > Sent: 20 February 2006 18:42 > To: Multiple recipients of list OPENGL-GAMEDEV-L > Subject: RE: How to determine maximum frame buffer size? > > EnumDisplaySettings will do the job. You'll get resolution, > frequency and color depth supported by your video card and monitor. > > Laurent. > > > -----Message d'origine----- > De : [email protected] [mailto:[email protected]] De > la part de Robin Charlton Envoyé : lundi 20 février 2006 > 19:02 À : Multiple recipients of list OPENGL-GAMEDEV-L Objet > : How to determine maximum frame buffer size? > > On MS Windows XP, is there a way to detemine the maximum > permitted dimensions of a window that can have a rendering context? > > All I can find is GL_MAX_VIEWPORT_DIMS which returns 4096 x > 4096 - a size which causes the driver to hang after a call to > glClear. > I'm running on a RADEON 9700 PRO x86/MMX/3DNow!/SSE 2.0.5646 > WinXP Release. > > All help appreciated! > - > Robin Charlton > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Robin Charlton > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') > and in the message BODY, include a line containing: UNSUB > OPENGL-GAMEDEV-L (or the name of mailing list you want to be > removed from). You may also send the HELP command for other > information (like subscribing). > > > ----- > FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > -- > Author: Laurent Auneau > INET: [email protected] > > Fat City Hosting, San Diego, California -- http://www.fatcity.com > --------------------------------------------------------------------- > To REMOVE yourself from this mailing list, send an E-Mail message > to: [email protected] (note EXACT spelling of 'ListGuru') > and in the message BODY, include a line containing: UNSUB > OPENGL-GAMEDEV-L (or the name of mailing list you want to be > removed from). You may also send the HELP command for other > information (like subscribing). > > > This message has been scanned for viruses by MailController - > www.MailController.altohiway.com > ----- FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Robin Charlton INET: [email protected] Fat City Hosting, San Diego, California -- http://www.fatcity.com --------------------------------------------------------------------- To REMOVE yourself from this mailing list, send an E-Mail message to: [email protected] (note EXACT spelling of 'ListGuru') and in the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L (or the name of mailing list you want to be removed from). You may also send the HELP command for other information (like subscribing).