Re: How to determine maximum frame buffer size?
Michael I Gold <[email protected]> Tue, 21 Feb 2006 05:02:31 -0800
| Newsgroups | gmane.games.devel.opengl |
|---|---|
| Organization | Fat City Network Services, San Diego, California |
| Message-ID | <[email protected]> |
I think EnumDisplaySettings is the right answer but the behavior you observe may be a driver bug. You should contact ATI for assistance. Robin Charlton wrote: >EnumDisplaySettings does indeed return the available display resolutions and refresh frequencies. But OpenGL is *window* rather than display based and windows can be resized larger than the display. > >So the question remains, what's the maximum window size supported by a render context? > > > >>-----Original Message----- >>From: [email protected] [mailto:[email protected]] On >>Behalf Of Laurent Auneau >>Sent: 20 February 2006 18:42 >>To: Multiple recipients of list OPENGL-GAMEDEV-L >>Subject: RE: How to determine maximum frame buffer size? >> >>EnumDisplaySettings will do the job. You'll get resolution, >>frequency and color depth supported by your video card and monitor. >> >> Laurent. >> >> >>-----Message d'origine----- >>De : [email protected] [mailto:[email protected]] De >>la part de Robin Charlton Envoyé : lundi 20 février 2006 >>19:02 À : Multiple recipients of list OPENGL-GAMEDEV-L Objet >>: How to determine maximum frame buffer size? >> >>On MS Windows XP, is there a way to detemine the maximum >>permitted dimensions of a window that can have a rendering context? >> >>All I can find is GL_MAX_VIEWPORT_DIMS which returns 4096 x >>4096 - a size which causes the driver to hang after a call to >>glClear. >>I'm running on a RADEON 9700 PRO x86/MMX/3DNow!/SSE 2.0.5646 >>WinXP Release. >> >>All help appreciated! >>- >>Robin Charlton >> >>----- >>FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> >>-- >>Author: Robin Charlton >> INET: [email protected] >> >>Fat City Hosting, San Diego, California -- http://www.fatcity.com >>--------------------------------------------------------------------- >>To REMOVE yourself from this mailing list, send an E-Mail message >>to: [email protected] (note EXACT spelling of 'ListGuru') >>and in the message BODY, include a line containing: UNSUB >>OPENGL-GAMEDEV-L (or the name of mailing list you want to be >>removed from). You may also send the HELP command for other >>information (like subscribing). >> >> >>----- >>FAQ and OpenGL Resources at: >> http://www.geocities.com/SiliconValley/Hills/9956/OpenGL >> >>-- >>Author: Laurent Auneau >> INET: [email protected] >> >>Fat City Hosting, San Diego, California -- http://www.fatcity.com >>--------------------------------------------------------------------- >>To REMOVE yourself from this mailing list, send an E-Mail message >>to: [email protected] (note EXACT spelling of 'ListGuru') >>and in the message BODY, include a line containing: UNSUB >>OPENGL-GAMEDEV-L (or the name of mailing list you want to be >>removed from). You may also send the HELP command for other >>information (like subscribing). >> >> >>This message has been scanned for viruses by MailController - >>www.MailController.altohiway.com >> >> >> > >----- >FAQ and OpenGL Resources at: > http://www.geocities.com/SiliconValley/Hills/9956/OpenGL > > >